Tokinsom's Recent Forum Activity

  • Added a new group at the bottom with working aiming. Download it HERE

    Also you might want to change the shoot direction variable to an instance variable for your player; there's no reason to make it global!

  • Give your player a variable that tells which direction he should be shooting based on input and/or direction.

    Player is facing right (not mirrored)? Set variable to 0

    Player is facing left (mirrored)? Set variable to 180

    User is holding up? Set variable to 270

    User is holding down? Set variable to 90

    Then when the player shoots, create the bullet and set its angle to the variable. Of course there's a bit more to it but you get the idea o.o

  • -facepalm-

  • Ashley ?

  • Both are meh. Honestly I'd wait for a better option.

  • Saw this on TIG a while back. Sounds amazing but the Minecraftey art style is a bit off-putting.

  • Are there plans to add image offset to the tiled background object? This was very handy in CC and I need it for parallaxing backgrounds for multiple rooms in a single layout.

  • I wanted to say something like this but it ended up sounding kind of harsh! I'd just like to see the editor itself get worked on a bit more..Yes all these other features are amazing and fun to have but the editor is still lacking pretty basic features found in CC (collapsing sub-events, basic usability, don't have time to type more I gotta go to work!)

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  • Sorry, I didn't notice that topic!

  • ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Unknown layout property modified!

    Condition: false

    File: Bars\PropertiesBar - Layout.cpp

    Line: 217

    Function: void __cdecl LayoutPropertyChangedHandler::OnPropertyChanged(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 82 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Happens when changing the layout height via the "Layout Size" property, even in new projects.

  • Arima Wow sprite bank sounds incredibly useful here. I will look into it! And yes, creating a level editor in C2 seems infinitely more difficult than creating one in CC. I want to say it's not even worth the trouble. I'm glad to see there is a .tmx importer and such, but in the end I highly doubt that will cut it.

  • Assertion failure: No default instance when creating object. You must have at least one instance of every object type in at least one layout. This will be fixed in a future build...

    Sorry to be pushy but will this be addressed soon? I've deleted all of my game's levels in order to remake them from scratch, but the default instances went with them. I'm not sure which objects aren't in certain layouts already, so it seems I'll have to add one of every single [created] object to the opening layout to get past this. More of an inconvenience than anything, but eh.

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Tokinsom

Member since 6 Jun, 2010

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