UnixRoot's Recent Forum Activity

  • The player object is a physics object which is able to move, rotate, bounce etc.

  • Does not work for me. It keeps saying AngleLerp is not a recognised system expression

  • Hi,

    Sorry for my bad english.

    I have a moveable Object that is controlled by the Player. Now I want a sliding door on that moving Object.

    If the Object is not moving at all, there is not a problem. the Door slides from one ImagePoint to the other.

    lerp(Door.X, Player.ImagePointX("door_open"), 1 - 0.008^TimeDelta)

    lerp(Door.Y, Player.ImagePointY("door_open"), 1 - 0.008^TimeDelta)

    But if the Base Object is moving the door does not slide to the right point.

    Please can someone help me out?

  • Thank you very much, that solved my problem.

    And nice to see that there are some pixelartists on here. I love doing pixelart and retro graphics.

  • http://dl.dropbox.com/u/12412965/exp.cap

    now here is the cap file. I really don't know what to do. Everything would be fine if the global('m') variable will be calculatedlike it should.

  • I have testet everything but i am getting 17.65 all the time.

  • Hi,

    I really have a problem with a simple multiplication.

    global('m')*(global('n')+1)

    where m = 10

    and n = 0.85

    This should be 10*(0.85+1)=18.5

    BUT Construct means 17.65 is the right answer. I have done half of my game and now it hangs on this simple multiplication?

    Please help me.

    Greetings from the rainy Germany

    Michael

  • This solved my Problem completely. Thank you for your quick help.

  • Thank you very much. That helped me a lot. But one little Problem is still there. How can i load an Image from an ini file with such a function ?

    INI.ItemString("item1", "image1") does not work in Function.ProcessSprite("Sprite", "Sprite2").

    If i can load the image from an ini string, my problem will be solved.

  • This sounds not good to me.

    My problem is that "ImageManipulator copy image to sprite" in construct has only a dropdown list of all my sprites. But I dont want to use the name of a sprite from this list. What I want is to use a variable for the name because i have 100 sprites, and all of them should get the same imagemanipulator actions. If i can not use a variable there, I have to do the same events for every single sprite i want to change.

    I really dont know what to do now.

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  • How can i use the ImageManipulator Object in a Python script?

    I want to use "ImageManipulator copy image to sprite"

    I have tried: ImageManipulator.CopyToSprite(spritename) but my game crashes at start. how do I have to use this?

  • I have some questions about the UID of my sprite objects. On my layout I have many sprites ordered on a grid. I know they all have a unique ID and i have no problems with reading the UID.

    Now all I want is to load an animation from a file for each object. Ok. I can pick an UID object, no problem. But if i want to load the image file from disk with the "Load Frame" Command it changes all the objects because i can not pick an UID for loading the image.

    I have

    Object.1

    Object.2

    Object.3

    etc

    But i can just load an animation for Object.

    How can I pick an object I want,and change its animation and not the animations of all objects with this name.

    Thanks for your help, and sorry for my bad english knowledge. I hope you can understand what I am trying to say.

    Greetings Michael

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UnixRoot

Member since 1 May, 2010

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