theman3446's Recent Forum Activity

  • Try this:

    System >> Every 0.25 seconds | Enemy >> Find path to Player

    Enemy >> On path found | Enemy >> Move along path

    This makes it so the enemy updates the path every 1/4 of a second.

    Does it help?

    theman3446

  • Hi!

    My name's Jacob

    I got Construct 2 last year, and never knew about all of this friendly community!

    I hope to get something out of it!

  • oh whoops it was already solved by chanchino...

  • ,

    Add the Pathfinding behavior to all of the monsters, and in your eventsheet, add the following code:

    System >> On start of layout <Add another condition> System >> Pick random MosterB instance | MonsterA >> Pathfinding >> Find path to MonsterB

    MonsterA >> On path found | MonsterA >> Move along path

    MonsterA >> On collision with MonsterB | MonsterA >> Stop moving along path <Add another action> MonsterA >> Set animation to "atk" (play from beginning)

    Now make the same events again, but switch all of the MonsterA references with MonsterB and all MonsterB references with MonsterA.

    Does that help?

    theman3446~

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  • Here:

    • Insert a "Keyboard" object.
    • Make an event: Keyboard -> Key Is Down -> "W"
    • Make an action: Player (or whatever you are calling it) -> 8Direction -> Simulate 8Direction pressing Up
    • Make an event: Keyboard -> Key Is Down -> "A"
    • Make an action: Player -> 8Direction -> Simulate 8Direction pressing Left
    • Make an event: Keyboard -> Key is Down -> "S"
    • Make an action: Player -> 8Direction -> Simulate 8Direction pressing Down
    • Make an event: Keyboard -> Key is Down -> "D"
    • Make an action: Player -> 8Direction -> Simulate 8Direction pressing Right

    Also, check in your properties panel and make sure the "Directions" property is set to 8 Directions.

    Does that help?

    theman3446~

  • Is your character using the 8Direction behavior, gomotion100?

  • Ok, got it.

    Thanks, y'all!

  • Ok, thanks,

    Do you know of any software I could use to convert and copy my .ogg files into .m4a so I could import them successfully?

  • I have tried to upload music (.ogg) files and play them in my project using events, but nothing happened.

    In the sample projects, I noticed that there are two or three different types of music files (ex: .ogg , .m4a), and they play just fine.

    So do I need more than one music file type in my project to get it to play?

  • Oh I get it.

    I made it public, and here's the link:

    https://onedrive.live.com/redir?resid=7 ... 81%2118748

    Better?

  • Also, I tried making a text object (Text: "Music 'Background' is playing") and telling it (through events) that if anything is playing, make it visible. (It's Initial Visibility was set to Invisible.)

    When I ran it, the text showed up immediately.

  • Huh? MadSpy

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theman3446

Member since 15 Apr, 2015

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