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  • Well the icon only appears after the user himself inverts the condition so naturally you will automatically associate the two. As such, it can be a freaking triangle and still make sense; the user doesn't have to look at the icon and figure out what it means. You're looking too into it O_o;It's always good and advisable to make icons understandable at a glance, that's what helps make an interface intuitive. Since often new users open a capx example and can't figure what those inverted events mean, it's nice to make it as clear as possible.

  • I did some more thinking and ended up with some new ideas:

    Invert Icon Alternatives

    • negative icon, outlined an filled;
    • an arrow inverting direction;
    • the 'not equal' symbol;
    • simply 'Not' words;
    • Yin Yang;
    • thumb-down/"negative".

    I found the thumb-down a potentially universal and simple concept, but I had a hard time trying to make it readable at 16px. That's why I made so many alternatives of it, but don't know which one works best.

    So I would like to know what people think fits better as the invert icon, so please share your opinions and arguments.

  • Ashley I think Miu3 is talking about being able to export an image of the entire layout at edit time, so a save at disk rather than download. From an artist perspective this can be quite useful for level design workflow.

    I can see such feature working together with the ability to set an image as the layout background for reference when placing the objects precisely according to a previously designed level. Something similar to the background image that Blender can display in 3D view. It's currently possible to do this with a big sprite, but a more optimized feature that doesn't choke with giant images and doesn't interfere with previewing would be better.

  • In your case is better to set the position of the shadow every tick. If your levels are flat you just need to set the X position of the shadow to the X of the characters (Y is constant).

    And don't worry about performance with 'every tick', it's as light as most other events. The main thing you need to care in terms of event sheet performance is loops.

  • I may try something along the lines of what Kyatric suggested and some other ideas. If it ends up not good enough and most people still prefer, I can adapt the 'not equal' icon to fit the new style.

  • Nice rexrainbow! Thanks for letting me know.

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Animmaniac

Member since 18 Mar, 2010

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