Animmaniac's Recent Forum Activity

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  • Just released the effect here: http://www.scirra.com/forum/effect-alpha-threshold_topic57568.html

    You can check the updated demo with the fire effect included below:

    Alpha Threshold Demo

  • Finally got the time to release this.

    Description

    Alpha values below the threshold are converted to transparent and above to opaque with a smoothness control.

    It's useful to simulate metaballs when applied to a transparent layer and get fluid-like effects. When combined with physics can simulate a pseudo liquid, and with particles can simulate fire.

    Parameters

    Threshold: Alpha threshold from 0 to 100. Controls where to put the edge based on the opacity value.

    Smoothness: Controls the smoothness of the edge.

    Flat Colors: Set to 1 to unpremultiply the colors and make them flat. 0 preserves the black shading caused by premultiply.

    <img src="https://dl.dropbox.com/u/7871870/construct/Effects/alpha%20threshold/prr-alpha-threshold.gif" border="0">

    View Demo

    Downloads

    Download Effect

    Download Demo capx

    How to Install

    Just drop the two files under your "Construct2/Effects/" folder.

  • The 2D map seems just like a level editor, I think the runtime read their positions and create 3d objects accordingly later.

  • I think adding a percentage parameter with a 'lock aspect ratio' would solve it quite well:

    <img src="https://dl.dropbox.com/u/7871870/construct/image-resize-01.png" border="0" />

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Animmaniac

Member since 18 Mar, 2010

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