Trevor10's Recent Forum Activity

  • Thank you to everyone who responded. I've joined a project.

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  • Ever find yourself thinking �jeez I wish I didn�t have to deal with all this Construct stuff, I just want to make the graphics�? Well, I feel the exact opposite of that statement: I just want to use Construct and Python. Let�s collaborate and make a game; I�m less interested in creative control than I am in just being involved with a game. If anyone needs someone who is good at programming, mathematics, problem solving and is just shy of intermediate with Construct let me know.

  • I haven't cast a vote yet, because there are so many factors. The one I wonder about the most is licensing. People have talked a lot about exporting their game to consoles to make cash, but I doubt it is that simple. There are approval processes and licensing issues to be considered.

    Here are some of the questions I've been considering:

    1) Will the devs have to buy an SDK (e.g. last I heard the PSP SDK was $1500) in order to make a working exporter?

    2) Is it legal to reproduce the SDK in their software?

    3) XNA allows unlimited use on Windows, but not on Xbox 360, Zune, Windows Phone, or with Windows Live API in general. Will the devs even be able to include those APIs?

    4) If consoles win will it even be practical for most Construct users to get licensing rights for the PS3, Xbox 360, and Wii?

    5) Will the devs have to rewrite the exporters when the next-gen systems are released?

    I hope somebody can bring some clarity to this for me. So far I am leaning towards Linux as many OSs are based on Linux (e.g Andriod); Linux can be installed on many devices (e.g. PS2/3, DS); and most web servers are running Linux. All of which I'm thinking will make running games on a wide variety of platforms easier, also there are no licensing issues.

  • I haven't looked .95 yet, but I'm very glad to see this.

  • Think about it this way Halo Reach only costs $60, so what is the value of your game relative to that game? Probably $5.

  • The project idea was turned down, it was considered inappropriate for second year, but I'm welcome to do it in third. I'm considering going ahead with it anyway, but if it looks like it'll be very difficult I'll probably wait for third year as I'll have to find something else to do this year.

  • I've been thinking about this, when Construct is installed it has a web installer for DirectX. A similar web installer exists for Java which means I should be able to write an installer (with NSIS or something) that will also download the JRE. Also, Java 1.6 (the latest version) was released almost 4 years ago, so adoption should be very high.

  • Truth is, I don't know too much about JNI either, but school is approaching (we use Java there) and I need a project; I was thinking of doing this. I was posting to see if anyone had an opinion about the feasibility. However, if you think this would be bad for Construct I can see why. End users will probably need a JVM, but I imagine the vast majority of people have one even if they don't know they do.

  • Would it possible to use JNI with the plugin SDK to allow writing plugins with Java?

  • Being 1 based isn't nearly as big a deal as it's being made out to be, Lua is 1 based and it's a fantastic language. The real problem is the inconsistency.

  • Vectors, universal game pad support, and plug-ins written in C# or Java. Especially vectors, I didn't foresee this limitation being a problem, but it may force me to use Game Maker or SFML.

  • Perfect timing, I was hoping this would be fixed before we started serious work on our game - which will begin this weekend. Thank you.

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Trevor10

Member since 26 Feb, 2010

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