greyspot's Recent Forum Activity

  • Just want to confirm that this is a bug (or I am retarded and am doing it wrong) before I head to the tracker.

    With an animated sprite object, go to the animator panel and edit it's collision mask. Now, right click on it and pick "Copy Collision mask to each frame." Now check the collision mask on any frame. They have all been erased.

    Just want a few others to confirm this before I make a wrong bug report and look like an idiot :D

  • He deleted it because it was solved, I have the .cap myself if you want it but I will not upload it without permission but I can give it to you by PM.

    That would be nice

    It's always great to have more examples to learn from. Would have been helpful to others to leave up!

  • Thanks for contributing to the community sir! This will be a help to many

  • What happened to the .cap?

  • Very cool sir!

    Thanks for being a help to the community

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  • I read it long ago.

    I was so infuriated when I reached the end... I facepalmed and hated that a good story had to end.

  • You guys sure are helpful!

    I was attracted by the open source aspect, and I already like it a lot more than GM. I just have to get used to a few things I suppose.

    Thanks guys :D

  • I disagree, give it a minute and balls will randomly teleport and disappear.

  • I cold think of a few ways, but here's one using the family picking trick:

    http://dl.dropbox.com/u/529356/TempPics/greenflash.cap

    v0.99.84

    The green sprites are in the Green family, which is then used to distinguish between instances of the same object. Any questions feel free to ask.

    It works, and this is somewhat unrelated, but if you change the target from the overlap from the green family to GreenSprite, the game crashes. Why is this? Families work here, but I don't know why they do.

    On a side note, this is the one thing I dislike most about Construct. I personally find the event system hard to use when you have many of the same object, such as in this instance. You used a family to solve this problem, but why did it work? If I needed to do this myself, I would have ended up doing it the way I told you above, and resulted in a crash. Next, I'd try all kinds of craziness with private variables and whatnot, but some things in Construct just don't seem intuitive to say the least.

    This coming from an old Gamemaker user, so needless to say, I'm used to each object working independently without having to work out which ones will be affected by the global event sheet. Construct is so much better in so many ways, but manipulating individual instances is hard for me to wrap my head around with the event system controlling everything.

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greyspot

Member since 6 Feb, 2010

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