Guyon's Recent Forum Activity

  • I hope this helps.

    I understand the concept but making Construct do it is another matter.

    So I have to be over my refuel sprite, and compare both X and Y velocities. Hum....

    Sometimes just code owuld be easier. LOL

    I have to think about this, I am missing something,

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  • That depends on how your movement is setup. Would you mind posting a CAP?

    Here is an early (lame) verion while I was testing shields. but it has the movement.

    http://www.box.net/shared/ds2j6akrtm

  • Oooo got a peak at some text for the platform tutorial!

    Actually I am good, working o n the naimation for my guy and monsters during the wait.

  • Urgent international priority. I want deadeyes platform tutorial up!

    Unless he is involved with a girl, so in that case. GO DAVO!!!!!

  • Sounds great!

    Many fun games are based on unpredictable movment or situations. The key is to make it fair for the player so he can act on the situation.

  • I am using a custom movement, but is there a way to tell if my sprite had drifted to a dead stop after I stop? When I let go of the power it is still gliding.

    I want my ship to refuel over a sprite only if it is stopped.

  • I have never once forgot to name my application. Hold over from other languages I guess.

    BUT If I had a dime for every time I saw, "A preview is already running. Please close this before previewing again." I could fly every one to Disney for a week end and have Construct conference in the Contemporary!

    Why do I keep forgetting to close my test game? Why? Why? Why? LOL

  • > 99.82 will not compile my specific game to run on an XP computer while 99.8 does.

    >

    ...what about this build, 0.99.83?

    My current game will not run on any XP machine (5 tested so far) I tried both normal compiles and minimum XP operating system.

    It ran fine under .99.8, but under both 99.2 and 99.3 the second screen is all white.

    Note this game runs fine under vista and WIn7 under all construct versions.

    Sending you a link to the cap

  • Good to know. Will we be seeing the project posted later?

    Sure Anaxim, but noting special. The actual shield anim is junk just to test but good enough to let me know make the real effect.

    Hope this cap helps you.

    http://www.box.net/shared/ds2j6akrtm

    Note for the actual game I added rotation to the shield because it fit the ship's contour

  • You have plenty of frames of animation for that shield effect - you might just make it a separate animation call it "impact" or something and then set your collision event to start that animation. Then add another event for Animation over and set it back to the normal one. Hopefully that made some sense

    The separate animation did it. But instead of making another event to stop it I simply added a blank animation at the end. Works great now

  • I think I found what might be the direct problem - the condition is only present on collision. Set it to run a few ticks after as well, perhaps?

    Any suggestions on how to do that?

  • 99.82 will not compile my specific game to run on an XP computer while 99.8 does.

Guyon's avatar

Guyon

Member since 11 Jan, 2010

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