ilanfl's Recent Forum Activity

  • This is really impressive, good job.

    I think this is the most impressive 3d thing I've seen with Construct so far.

    I'm also wondering what made you decide to go with Construct on a 3d game?

  • You can do something like this:

    drive.google.com/file/d/1EboS66gaAKHydr9o2v6VdLIFK99vhcEp/view

  • Hi TheMart,

    I just tried this on my project and it worked:

    This is only the hiding part, not the reappearing part, but if you understand it then you can figure out the rest yourself.

    Basically I check if the platform is not moving, if it isn't then I add to a variable I called TimeElapsed. I add dt - which is a variable that stands for delta time - the time that elapsed since the last frame.

    Then I check if TimeElapsed is already larger than 3, and if it is I remove 10% of opacity from the previous opacity value (of the animation object, not of the collision object - depends if you have these in two different objects or not).

    Let me know if that helped.

  • I solved it by mistake somehow :)

    I think I was taking it in and out of the state every frame.

    Will try to post an example project next time I ask.

    Thanks

  • Trying to make my player stop in mid-air if a button is clicked.

    * Disabling the Platform behavior doesn't do it.

    * Setting gravity to 0 doesn't do it.

    * Enabling Solid behavior doesn't do it.

    * Setting his y to Self.Y in addition to all the other things doesn't do it.

    I'm sure that these actions are triggered because if I toggle them to 'disabled' it behaves differently.

    But the player keeps having the impulse that it had even with all these. It flies up if I was on the way up, or falls down slowly if I was on the way down.

    How do I stop it completely?

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  • Hey Yoshicat, I played briefly as I need to go to sleep. I would say that it is evident that you put a lot of love into it. I'm looking forward to seeing it grow. Also great music.

    The main gripe I had is frustrations with control. At the very first menu screen I thought the game wasn't working because the arrow keys and Enter didn't do anything. There also weren't any instructions on the page on how to actually control the game.

    Then eventually I realize it's WASD and Spacebar. OK. Next I had many moments even in these few minutes that I played where thought the game froze, but it didn't, it just took its time. I think that needs to be telegraphed to the player somehow. Like when I took the sword, just nothing happened for a few seconds, and then again for a few seconds. I didn't realize I was in a "cutscene".

    Then in that tutorial bit that explains how to attack I thought it was stuck again, but I needed to press spacebar to make the text pass.

  • Thanks, that looks really elegant. I'll try that too.

  • Oh god, thanks. I was really confused about that.

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  • Thank you, that works!

    Creates some new complications but I think I can handle those.

  • Hi all,

    I want my player sprite to rotate around itself when double-jumping, but when it rotates around the origin point which is the bottom of the sprite it looks really weird.

    How do I make it rotate around a different point that I created? I don't see a way to do that with just the Set Angle action.

    Thanks!

  • OK, I think I got it. Thanks again. I'll see how this works interacting with the character.

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ilanfl

Member since 28 Feb, 2024

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