3rdclover's Recent Forum Activity

  • [quote:2jut0f65]Are bullets getting destroyed, or do they pass through? Could be that the origin point or the collision polygon of the hunter is not as it should be (= collision wouldn't happen at the place where the image is).

    here's a screenshot of the spire editor with the collision area...

    As for the instance variables(iv) question, I've created a new sprite and proceeded to go through the same process as the other enemy, step by step. The only difference is the name of the iv which went from "zombiehealth" to "hunterhealth" to mach the enemy's identity.

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  • Hi

    I successfully managed to add an instance variable to an enemy of 3 health and also managed to take 1 health with the collision of a bullet.

    Problem started when I created a different enemy with the exact same instance variable (with a different name, of course) and the bullets aren't doing anything to him. I've tried absolute everything and it still has a different outcome, although the two enemies are technically identical.

    I'll post a capx here...

    Is this problem familiar to anyone of you?

    Thanks

    3rdclover

  • Hi worked! Thank you all for the help!

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  • I'm sorry for not mentioning this before but I just started to work with construct 2 so, although I appreciate all your valuable input, I'm too much of a noob to keep up with it.

    Do I have to create a global variable to the amount of cures i have on the scene?

    Thank you

  • Hello!

    This is my first question since I've signer up to Scirra so, here it goes...

    I'm creating a top down zombie survival game and I introduced a mechanic that, after you get "bitten" by the zombie, a "cure" sprite is randomly created on the game.

    My question is: How to I prevent another "cure" to be created while the first one is still on the scene?

    Here's my line:

    Thank you in advance to anyone who reply to my question

    Cheers

    3rdclover

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3rdclover

Member since 5 Apr, 2015

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