brent_hamel's Recent Forum Activity

  • Hey all!!

    Announcing the Kickstarter for b10b's game, Dangerzone!

    Seven of the greatest fighter pilots are ready to do battle! Choose your hero and earn the right to challenge General “Knight” Bosin.

    https://www.kickstarter.com/projects/b10b/dangerzone-head-to-head-air-combat-tournament-figh?ref=nav_search

    DANGERZONE is a head-to-head air combat game that combines Street Fighter II + Spacewar + Top Gun.

    Thanks for any and all support!!

  • Thanks for the reply! The exposure bit has definitely been the hard part. Neither my friend nor myself are very social online, and as a result really don't have much in the way of communities we belong to (I'm primarily on these forums, and he's on FGL, damned Flash user!! lol) So we both feel that our success/failure will likely hinge on exposure (the game itself aside, that is) I'd never heard of Crowdfunder, so I'll have a look for sure. We're already ready to launch on KS however, just gotta push the button.

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  • Hey everyone,

    Just curious if any of my fellow Constructors have any tips or advice with regards to Kickstarter. A friend I'm working with is getting ready to launch his and we could use some help sorting out how to generate an audience and drive traffic... any ideas?

    Brent

  • I would just use another variable like you mentioned, variables are your friend

  • You'll have to check for the active pokemon through events. The way you have it set up now is that PCurrentHP is be given a value of "Slot = 1 ? PlayerPokemon.At(S1, 4) : Slot = 2 ? PlayerPokemon.At(S2, 4) : Slot = 3 ?, etc, etc."

    Instead you have use events that compare Global Variable for which pokemon is active and THEN set the value of PCurrentHP to "PlayerPokemon.At(S?, 4)"

    You could also try set value of PCurrentHP to "PlayerPokemon.At(s&(whatever the slot variable you're using is called), 4)" I've not tried doing it this way, but I don't see why it wouldn't work. The previous method should work 100% though.

    Hope this helps

  • Well all I was doing was referencing the colors of the pixels on my canvas, to load an array with values based on the specific colors colors. I did it all using the rgbAt expression you mentioned. It worked fast and efficiently for me, so I'm not sure where you're running into trouble. I didn't use any JSON at all.

  • Just checking in to see if this job was filled or not :)

  • TELLES0808 I believe Salvator is talking about doing this before ever comiling or running the game. What he's referring to is a much needed feature in the C2 editor, where all objects containing an image (sprite, tiled background, sprite button) would check the location of the image they have loaded (resource folder structure) and if their source image has been modified since it was last loaded into C2, it reloads and thus updates itself. It's the same idea as how C2 will check for updates when you run it. This feature would basically do the same for all external assets (images, sound, etc). Its an incredibly useful and time-saving feature in Flash and I would use it myself in a heartbeat.

  • Try this and see if it helps make what I'm referring to a little clearer.

    Level Data from an Array Capx

    Please keep in mind, that I've only used a single way to put the level data into the Array, there are lots of ways. You need to find the way that best suits your needs. Hope this helps :)

  • As you may have learned, an array is basically a grid of data. For building a tile-based level, each grid space represents a point on the layout. The system then needs to read the array data, and place the appropriate tile in the correct place accordingly (or not, if it's supposed to be empty). So my question is, how are you filling your array with the values you need to create your level. Without customizing the data in your array, all of its values will be "0", and if they're all the same, then you're entire layout will be filled with whatever "0" is supposed to be (empty tile, solid tile, etc...) So how are you entering your level data into the array?

  • How are you going about loading the array with data?

  • Amen!

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brent_hamel

Member since 31 Dec, 2009

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