Cortez527's Recent Forum Activity

  • Thanks a bunch

  • Hello all,

    Sorry if this has been answered previously. I'm having trouble getting the system measure the speed of swipes across the touch screen. I ultimately want to use that value to apply to "Bullet" sprites to give the sensation of flicking objects away at a speed relative to how fast the flick was.

    I tried using the "Compare Touch Speed" event but I'm unsure what values it requires. Thanks for any and all responses.

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  • There will be other conditions that can destroy the snails without it leading to victory so that suggestion won't work. Thanks for the suggestion though

    The bug has returned even while using Global Variables. It seems to be fairly random.

  • Thanks for the assistance

  • Hello all,

    Sorry if this has been explained elsewhere but I can't find it. I'm not a programmer, and have only had the program a week so I'm stumped. I have an enemy sprite called "SnailEnemy" and a goal where I want them to get to.

    How do I:

    1) Start of Layout, count the number of "SnailEnemy" to create "SnailEnemyCount" (Instance Variable on Goal)

    2) Subtract 1 from "SnailEnemyCount" whenever it collides with "Goal"

    3) If "SnailEnemyCount = 0", restart Layout

    I could set the SnailEnemyCount manually to the number each layout starts with, but I want the system to handle it instead. When I run the game, on the first restart I get the message:

    "The Instance being inspected ('Goal' UID 18) was destroyed"

    I don't have any actions that should destroy the Goal so I don't know why it's breaking. It remains visible even while the system continually tries to restart. Thanks for any and all responses.

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Cortez527

Member since 3 Apr, 2015

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