Lost my Keys's Recent Forum Activity

  • You could make a game called Crash Test Dummies as a demo/example of all the weird and wonderful things that are possible, lol.

    Ooooh, they could become the construct mascot! Sell plush versions of them, buttons, posters, bobbleheads.. *slaps self* ok getting carried away.

  • > So long as construct NEVER forces a logo or any kind of branding onto anything someone has made with the software, then as per my original vote. I'm more than happy to let everyone know what I used to make it.

    >

    Haha nice...so if we make it manditory to include a logo/brand for using our product for free that we have invested hundreds...or maybe thousands of hours into, you wont be happy Sorry I just found that kinda funny, but at the same time I know what you mean. Its like donations where you're forced to pay at least $1 for the product...doesn't feel like much of a donation if its manditory. But dont worry, we dont plan on adding a splash screen or whatever. They are annoying.

    Hehe, yeah I meant it to be tongue in cheek, glad it didn't offend anyone. Those mandatory "donations" are annoying, I agree. If I remember correctly, I think it's a loophole with earning money from something but avoiding paying tax, or along those lines. That and they know what they made isn't worth anything, but are going to try their luck anyways, lol.

    I think an official splash logo provided as a .psd or a collection of different styles, no background, background colors etc. though would be a good idea. Then users could use it in the game if they wanted, or put it on their site for linking back to this one. Once version 1 is officially ready and out there, chances are a lot of folk are going to be using it, and naturally will be wanting to show off their creations, and a legit logo/splash image will look better than something they might have thrown together in Photoshop themselves a few minutes before putting it online.

    Plus I really want to do the whole Warner Bros thing to it ; )

  • LMAO! Only a few minutes ago I was reading some crazy journal entries I'd found randomly, and folk commenting - most of them were doing the "This" reply.

    So brilliant timing and very funny, lol.

  • What is it with you and deadeye, the test caps you two post are always more entertaining than most games

    Seriously now I wanna make a circus game where you have to jump your fella from the top and dive into a cup of water below, lol.

  • Yeah, I'd say that's possible. How you do it though, well there's probably a bunch of different ways.

    If it's adding premade parts, then that would be relatively easy (each piece having a unique id number, and if you save those id numbers, then it knows what to change it to look like later.. heck even use a codeword type system or something eg: 924519281 would create a character (hey random character building! lol). You'd have your base character as the collision boxes and invisible and go from there, just attaching your custom character to it.

    If there's more going on, like allowing them to actually draw the parts themselves. Well again I don't see that being too complicated really considering it would be pixel art, so you'd basically have a small grid with each piece being on or off and the color being decided by whatever they've selected in the games UI (can reference RGB info) then I dunno, similar method to above for storing the information or even saving the parts out. Not entirely sure about that bit, I've really not looked into the whole saving and loading thing beyond seeing the loading having problems (don't know if those are fixed yet).

    I don't think the image editing object will be useful for this though.

  • <img src="http://dl.dropbox.com/u/939828/construct%20powered.png">

    heh

    Awesome!

  • So long as construct NEVER forces a logo or any kind of branding onto anything someone has made with the software, then as per my original vote. I'm more than happy to let everyone know what I used to make it.

    By having it entirely optional. I think then a special version of the logo, provided on the site as a .psd or something where everything is broken down and usable in parts would be a good idea. That will then let the more creative ones play around with it somewhat. I'm thinking along the lines of how various movies will often change the logo's of Warner Bros and Fox at the beginning of their films, or Lucasarts often did in their games with their logo. I think something like that would be good fun, and help make the logo "part of the game" rather than just stuck on the start somewhere. Eventually could even have as part of some construct awards event, a "best use of the Scirra/construct logo in a game intro" award. And then, at the same time, being optional will allow for a simple text mention in credits instead, if the person making the game so chooses. Whatever the game maker decides upon and whatever happens to work for their game (creative introductions will work in some games, but obviously not others).

    So yeah, could be an idea to keep something like that in mind with the design of the -official- logo/splashscreen.

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  • Hey CROS, I have a few questions for you, since I really like the idea of something like this.

    1) Are you imposing rules on what kind of achievements a game can include? If so, why and what?

    2) Will our games be tied to some system on your site like steam or live, requiring a player to sign up just to be able to play it, or can they continue to download it from anywhere, play it, and if they choose they can later sign up for an account and play through again to get achievements?

    3) Further to the above question. What do you have in place to handle issues caused by someone either playing the game offline, playing the game without creating an account to hold achievements, or intentionally wishing to avoid signing up for whatever reason.

    Website specific question

    4) Is this a free service, or bloated with ads or are you charging game makers?

    5) What does the process involve? For example, a game maker would sign up, then create a "game account" add their achievements, and then somehow link up the plugin to those?

    6) Are the achievements shown on the site following a uniform appearance (like Steam and Live do with theirs), or are you allowing games to provide their own styles. By this I mean I know the actual icon (using the above mentioned examples) are always specific to the game and achievement, but do you still have some guidelines that need to be followed, if so what are they?

    In game specific question

    7) Will this service result in forced branding on games?

    8) How deeply does your achievement system impact a game? Does it sit quietly in the background within the game, accepting input only when required and uploading it to the site. Or will it need to be added to the game at the ground level and integrated with everything from the start?

    9) If your plugin requires very deep inclusion with the game, how well does it play with possible future achievement plugins from elsewhere? Some game makers may wish to link up to a number of sites for whatever reason (including their own perhaps), how will yours effect this or wont it cause any problems?

    10) Is your plugin tied to Game Jolt, or can it be used, like with the above example, for the creators personal site too, for example if the creator decides to have a page displaying the overall number of players who got each achievement on their own site (without requiring them to have anyone sign up, just have it updated automatically), while also using the plugin to update more specific player accounts on Game Jolt (as well as I imagine an overall page there too).

    11) Are there any limits to the achievement plugin, or does it accept variables (and thus practically anything you wish to throw at it)?

    12) Are you insisting on a specific "achievement unlocked" icon/image to be used in game, if so why, what, and what's it look like? Otherwise I take it we can have our achievement unlocked icons/borders etc. look however we want (in game)? But will you also be providing a selection of usable image files, for users who either can't or wont create their own, to at least provide a base level of quality?

    Thanks!

  • Well a collision is a collision regardless of the speed (as far as construct is concerned). So you need to do something like,

    if sprite1 speed >= 5 AND on collision then subtract 5 from sprite1's hitpoints

    else if sprite1 speed >= 10 AND on collision then subtract 20 from sprite1's hitpoints, and so no and so forth. Something like that anyways. (I know construct doesn't write it like that, but its easier to follow the logic).

    If you're using physics though it might be more complex.

  • Should we have a subforum for this kind of thing?

    Okay, I'm much more of a programmer than an artist. So, could any of you fine artists help me make this lame bones animation look like a decent running animation?

    And if this comes easy to you, would you help me with a few other needed animations?

    Edit: I keep doing this lately :s

    here's the link: http://octavoarte.cl/caution.cap

    A quick trick: Find a run or walk sequence, make that a sprite or something, stick it behind your little man, then simply move, rotate the pieces to match, moving the background sprite along for each frame. No artistic ability required, just a good selection of source images to work from. You're effectively rotoscoping it then and wont fail to get a decent result if you match up the bone segments with the source.

    This is assuming you can see objects in the background when editing bones, I've only looked at them briefly.

  • Did you make sure you reopened the layout itself? The application does load, but if the layout does't automatically appear, then it can look like nothing loaded at all.

    I think deleting the .persist file that goes with it will prevent it "remembering" what part of the application you had open when you saved it last. So check your projects list, should still be in there.

  • Also, does Construct or will sometime be able to export games to flash or java so it can be uploaded to the internet or phones ?

    I think that's unlikely (for the time being).

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Lost my Keys

Member since 29 Nov, 2009

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