inkBot's Recent Forum Activity

  • I was reading the thread for the new Ghostshooter demo and as is usual when we're testing efficiency it was suggested we post system specs along with the results. We've been doing that for a long time, and I assume we'll always be doing so, and each time people have to type in their specs anew.

    A thought occurred to me, what if in the profile control panel there were a few forms you could fill in (CPU, GPU etc) and those would show up below the users avatar or something?

    Might be completely unnecessary, just wanted to throw the idea out there.

  • Make sure you watch it in french. The french voice actors are great. Nox (the character in my avatar) is awesomely voiced.

  • <center><img src="http://www.amha.fr/wp-content/uploads/2008/11/wakfu.jpg" border="0" /></center>

    Recently watched through season 1 of Wakfu, starting on season 2 now. I must say, it's nice to see animation with a lot of effort put into it created outside of Japan (though it's anime-esque in its style for characters). Made by Ankama, a french studio which also makes games based on the setting (well, the game, Dofus, came first).

    Apparently their main tool is Flash. Kinda sets the bar for what people can do with it. =)

    Anyone else seen it?

  • I think the color you used for the logo would look nice for a background.

    Seconded. The site is very bright now, a darker shade for the background would be easier on the eyes in the long run.

  • Was going to make a reply here, but I waited too long XD. So I will now, now that the forums are back up.

    Taking several suggestions here, how about this:

    - there is no permanent animations bar - when you launch the picture editor, it pops up floating to the right of the picture editor (also like inkBot's picture suggested).

    - the animation frames show as a separate bar floating beneath the picture editor. This allows you to size them bigger rather than locking them within the picture editor like CC.

    I've said before that it would be nice if C2 could remember our window layout (granted it does, but it doesn't remember how you arranged your tabs), if the image/animation editor is going to be floating it is instead crucial that it does. If C2 doesn't remember how you placed your floating editor and you'll have to set it up again, it'll go from being a good feature to an annoying one.

    If C2 will remember the window layout I'm all for a floating image editor. An additional feature to consider would be the option to have the floating windows snap to each other when you move them around (or not snap at all if you turned it off of course). That could make it easier to arrange them properly.

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  • Slick new site guys (not a big fan of gravatar though =P).

    Noticed one thing, seems like the only way to get to the Control Panel is through the FAQ.

  • I admit, I'm not familiar with the term "double tap", so I had a look at wikipedia, which stated that it is something like a rapid double shot.

    I'm pretty sure what you got was about the hollywood hitman-lingo, where double-tap means to shoot the target in the head twice, "just to be sure". =P

    I'm pretty sure what he was thinking about was where instead of having a run button, you simply press left or right twice quickly and keep the button pressed after the second to make and keep the character running. ^^

  • Not entirely sure, but when I changed the sampling from linear to point it was fine. If you plan on using pixel art, just change sampling to point in the project properties and you'll most likely be fine.

  • Card: RadeonHD 4650

    Construct Classic: 995 objects

    Construct Classic 2nd run: ~580 objects

    Construct 2, Chrome: 255 objects

    Construct 2, Firefox4: 566 objects

    Construct 2, Chrome 2nd run: 263 objects

    Construct 2, Firefox4 2nd run: 567 objects

    I don't have IE9 on my stationary pc so I didn't test that.

    I did have some stuff in the background though so it might not be 100% accurate. Was msotly curious what the numbers would be. Will probably try it tomorrow with the computer freshly rebooted and see what the difference will be. (I think it's worth doing tests like this with stuff running in the backgroun in addition to test with nothing else running, because the games will probably be running when other stuff are running as well.)

  • I like it. I tried using sub-animations at one point, but it was way too messy and finicky. Besides, anything you could do with that you could just do with regular animations (and most likely better/easier). Not entirely sure about dropping angles though. In CC I've used facing left/right to switch between cameras and whatnot. But I'm sure I can replicate a "facing" condition with variables, as suggested, so I'm not opposed to the idea.

    Another suggestion to the new animation system would be to better integrate it with the picture editor.

    I too agree with this. When read?ng the proposal for the animation system I got an idea. I'm not sure if it's doable though.

    In CC, and currently C2 as well, when we double click a sprite we open an external image editor. Sure, it's a part of Construct, but it's still a separate window. What if instead of having the image/animation editor as a separate window it'd be a tab, like the layout and event views (maybe with the option of having it open in a separate window). A double click on a sprite would simply take you to that tab. (Edit: This would fix one of my pet peeves from CC, that the image editor would resume it's standard size every time I opened it.)

    I have an idea for the actual image/animation editor as well. I'll use the editor from CC as an example, because it had a feature that I thought was nice, but could have been much more useful.

    When you edit an animation in CC you have a little strip under the work area with the frames of the animation and you can navigate the animation with. What if we take that strip and expand its use so that we can drag and copy frames around like we do in the current CC side bar editor, making the C2 image editor and the animation/frame editor essentially the same thing?

    http://i79.photobucket.com/albums/j135/ ... editor.jpg

    What do you guys think?

  • It'd be easier to see what the problem is if you posted your cap.

  • Noticed that some others have been making threads for their music, figured I might as well.

    I'm using Renoise (I've mentioned it before) to make these.

    http://snd.sc/iqRcr0

    http://snd.sc/iivqgb

    http://snd.sc/lSOR5H

    http://snd.sc/iRe3k3 - This one is a little special since I made it completely on my DS with NitroTracker using only 4 channels.

    I'm currently experimenting with the sounds from Cave Story (they come together with Pxtone as wav files), I'm thinking of putting them on the DS to use there.

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