fisholith's Recent Forum Activity

  • I think I may be doing something wrong here, but sometimes when I copy events from one project into another, all the events and conditions are pasted, but all the actions are missing. As near as I can tell, this occurs even when both the source and target layouts contain matching objects. Is there a particular way I should set things up to get the actions to copy along with events?

  • I'm not sure if this is a bug, so I figured I would mention it here first. It seems that if I apply a family to any object in the layout editor, the event editor's object browser will permanently switch from displaying normal icons (32x32) to displaying small icons (16x16). Further more, it appears that opening any .cap file that makes use of families will also elicit this behavior. If multiple projects are open in Construct, the shrunken icons effect is isolated to only the projects in which families were used. Within an affected project, all layouts will exhibit the shrunken icons effect, even if only one layout includes a family assigned object. I don't know of an option to set the size of the icons in the event editor's object browser, so to my knowledge there is no way to get large icons back after using families. That said, I'm still relatively new to Construct, so I may just be overlooking something.

    At any rate, does anyone have any recommendations for how to get large icons and families to work together, and or what I should do with the above information, if anything?

  • I am considering building a level editor, and I was wondering if anyone has any suggestions as to what objects or methods might be worth looking into. To be a bit more precise, I am looking to build a level editor that has the following characteristics.

    1: Supposing that I built a game that included this hypothetical level editor, an end user should be able to build a level from within the game application, rather than Construct. (This may be obvious, but I just wanted to clarify what I meant by "Custom Level Editor".)

    2: From the game application, I would like to be able to save and load level files.

    3: A level file should be able to store object instance xyz positions, as well as private variable values.

    As far as I can tell, the main options I have for storing level data are the Text object, the Array object, the Hash Table object, the INI object, and possibly some strange usage of the save /load game actions. Of those, I'm leaning towards the Hash Table object at the moment, being that it's far faster to read from and write to than an INI, and will likely be significantly more flexible than an Array or the save/load actions, in terms of what I can store and how I can store it. Obviously there are drawbacks as well, and so before spending a lot of time on it, I figured I'd see if anyone has any advice or suggestions.

  • Thanks for the info Manontherun and Newt. Private variables and families sound like good workarounds for the time being. I just wanted to make sure I wasn't simply making some obvious mistake while copying. Thanks again.

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  • Is there a way to copy and paste a set of overlapping objects such that they retain their original relative z-order? That is, if you have objects "A", "B", and "C" with the z-order sequence of A:1 B:2 and C:3, then is there a way to perform a copy-paste such that the newly pasted objects are ordered A:4, B:5, C:6 ?

    It seems that whenever I copy and paste a set of overlapping objects, the z-order of the pasted set of objects is scrambled. The nature of the scramble seems partly dependant on the number of objects copied, and possibly the order in which the objects were first created. I may just be doing something wrong, as I'm still a bit new to Construct.

    Any advice would be appreciated. Thanks.

  • Thanks Lucid, that's exactly what I was looking for. I can't believe I missed the completed add-ons section the first time I looked through that area. Sorry about that.

    At any rate thanks for the replies Rich and Lucid, and keep up the good work on your respective projects.

    Take care.

  • Sounds good.

    I just checked and I don't seem to have any object called fontsprite. I expect it can be found on the forums with a little searching.

    With respect to plugins in general, is there any single repository of downloadable objects, similar to the sites that index extensions for Multimedia Fusion? Alternatively is there any place, or set of places, that you would recommend looking to find such add-on objects.

    I know there is a section on the forum for plugins, but I am curious if there is any organized list or forum post that provide a simple way to see what plugins are out there.

  • Can an Edit Box be moved or resized at runtime?

    I had planned to make an edit box part of a user drag-able panel, but I can't find a means of changing its size or position at runtime.

    One method I tried was to place the edit box in a second layout (layout 2), and then use the layout object in the first layout (layout 1). The result is that the edit box appears on layout 1 at the same coordinates that it was placed on layout 2, irrespective of the size or position of the layout object on layer 1.

  • Thanks. That was the workaround I was using. I just wanted to be sure I wasn't missing something. Thanks again.

  • I have two questions pertaining to the physics behavior.

    1: The linear and angular damping fields are measured as percentiles. What is the damping value a percent of? (e.g. If the value is set to 100, it is displayed as 100%, but 100% of what?)

    2: While the "Linear damping" field can be set to values far in excess of 100% (e.g. 5000%), the "Angular damping" cannot be set higher than 100%. Am I overlooking an option that would allow for higher angular damping values, or is this a built-in limitation?

    Thanks.

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fisholith

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