JonasKyratzes's Recent Forum Activity

  • You mean 0.99.84 right?

    Anyway, the game runs for me, looks like I was just having some sort of weird problem earlier. Though I can't say anything about the saving yet since I didn't get so far yet.

    Yes, I do mean that. I am a silly man.

    More tests indicate the problem may be with the path object. We'll see. It may all be solved soon.

  • Yep, this is the case of the system not being strong enough. Sorry .

  • Well, this is certainly weird, because I'm on Windows 7 and for example INI file can create files, but not folders. File object can create folders just fine.

    What version of Construct did you build your game in?

    Also, for the record, when I try to run your game, it just stays in black screen and nothing happens. Also, as a recommendation, please don't make the game run fullscreened on first startup.

    Hmmm. Weird. I'll run a couple more tests.

    The current build was made with 0.99.94.

  • The only problem with Inform and the like is that the end user usually needs to run them through an interpreter to play them.

    I'd like an adventure to be contained in an exe, show a title screen, and then allow you to play the game.

    I've never come across a text adventure game creator that compiles it all into an exe file.

    If anyone has, I'd be interested to hear about it (although I doubt one exists, as I'd have probably found it by now ).

    Krush.

    It is actually possible to make .exes out of Inform projects, though not many people do. I don't have the link handy, but I know it works - I've done it myself, a while ago.

  • I could. I've tried manually creating them, too - but the game still can't create any files, so the problem remains.

  • unfortunately, it keeps crashing on me at the opening cutscene right after something about a "data burst" ... probably has to do with my computer being old though haha

    That's odd. What kind of system are you on?

  • I really like this

    Its a -little- unforgiving, but what post apocalyptic world isn't

    My one gripe is I can't seem to shoot as fast as I would like, and sometimes, probably due to the frame rate, my bullets go through enemies without killing them.

    I do appreciate the amount of work that must have went into this and I think its awesome. i give it, 4.5 stars (out of five don't worry)

    Glad you like it! The fire rate can be improved on the workshop screen by collecting construction points. And yes, the thing with shooting through enemies is annoying, and I never figured out how to fix it.

  • I guess this means it is not a permissions issue? I'm assuming you have tried it as admin and it fails as well.

    Yes, several people have tried it.

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  • Even though I adore Construct, and would love to see its text functions improved (like better line breaks), the best tool for making "pure" text games is almost certainly Inform 7. But if you want to experiment with mixing text and more advanced graphics functions, Construct might well be the way to go. I certainly think it has potential.

  • I have a little problem. The game I just released doesn't work properly on Windows 7.

    The reason appears to be the following: it cannot create folders or files. It uses the INI object, the HashTable object and the File object (as well as the Path object) to create a folder for its save and temp files; without these, it cannot function. On Vista and XP, no problem; on 7, nothing happens. No folder, no nothing. (It's not the admin privileges, either.)

    Any ideas or suggestions?

  • I'll start by quoting the game's website:

    [quote:3oqyvoic]Phenomenon 32 is a free 2D exploration/platforming game with RPG elements.

    BACKGROUND

    In an alternate 1940s, scientists discover an extremely powerful and dangerous new area of physics, code-named Phenomenon 32. Years before it can be fully understood, the United States government uses it to create the ultimate weapon: the Reality Bomb, whose blast not only destroys matter, but shatters reality itself.

    By the 1950s, the Great Depression has reached an unimaginable low. With the threat of revolution and pressure from the multinationals on the inside, and the aggressive policies of Stalinist Russia on the outside, the government sees only one way of revitalizing the economy: war.

    Within less than a day, the Earth is gone. The Reality Bomb has done its work.

    Twenty years later, a small population of humans is still alive on the moon. Previously dismissed and laughed about as a waste of money, the Moon Colony is now humanity?s last shelter from the insanity of war. But the Moon Colony was never meant to be completely self-sufficient, and now resources are finally running out.

    There is only one place to get more.

    In a special ship designed to withstand the dangerous environments of Earth, you are sent to explore our former planet, to gather information for research, and to find all the materials needed for the Moon Colony to survive.

    But Earth is no longer the Earth we knew. Things have shifted; out from the cracks in reality, dangerous creatures have appeared. Radiation from Soviet bombs is widely spread; and in some places, reality itself is so fractured that not even your ship?s shields can protect you. Phenomenon 32 has turned the Earth into something? unknown.

    And the features:

    [quote:3oqyvoic]

    * Explore the strange world growing in the ruins of Earth.

    * Follow the story of humanity?s last survivors and their desperate attempt to secure a future for themselves.

    * Collect four different resources necessary for research and construction.

    * Find or research new technologies that allow you to explore new areas or defend yourself better.

    * Minimalistic black-and-white graphics designed to evoke the eerie mood of post-war Earth.

    * Non-linear progress through the game world.

    * Revisit levels to collect more resources or find new areas.

    * Full voice acting.

    * Music by BLUnderwood that will chill you to your bones.

    And yes, all of this was made with Construct. I think it's probably the biggest game to be made with Construct so far (I know some of you guys are working on big stuff, too). I can say with some certainty that it will not appeal to everyone - my games tend to either be hated or loved - but I hope some of you will enjoy it.

    Get it from here: http://www.jonas-kyratzes.net/games/phenomenon-32/

    Caution: it currently does not work properly on Windows 7. I started a thread about it, and could use your knowledgeable input about this. I may have made a huge game, but I know most of you are much more proficient at this than I am.

  • 1) Re-usable code. That would be simply fantastic.

    2) The ability to export to Flash would be cool, though probably unlikely. Still, since there seem to be no decent free tools for Flash development, and Contruct is the most awe-inspiringly easy game development tool I've ever used, Flash and Construct would make for a pretty lethal combination.

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JonasKyratzes

Member since 27 Jul, 2009

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