Hi Guys!
Here's a small 1 Level test of my game RogueLight - It's supposed to be a small break time rogue-like with no combat just a race against time.
<img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/project3.png">
<img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/project2.png">
<img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/project.png">
Controls:
Arrows - Move Character
X - Calls Up The Map
Z - Action - Stood next to chest open - Again to collect gold - Exit while in front of exit stairs - While next to a flame add energy to the torch you're carrying.
When It's game over, either when all goes dark or you find the exit nothing will happen and you'll have to exit the game manually.
I've included 5 randomly generated Levels in the LevelShare folder. To play one of these copy to the level you want to play to the Levels folder and rename to level1.ini.
Full game should have 25 randomly generated levels (generated each time you play) to escape from.
Links -
http://gamejolt.com/freeware/games/rpg/roguelight/1425/
I'd like to hear your thoughts on this - Becasue if I continue I think I'm going to have to start again because I can't restart the Layout without it crashing, the game itself and the Level Load events are in 1 Layout. The idea was load first level - when complete restart the layout but load the next level in sequence. But at the moment I can't get it to reload the same level without crashing.
Can this be fun? A rogue-like with no combat? Are there too many fires in the Level?
PS - I'm really nervous posting this, so be kind.