Minor's Recent Forum Activity

  • Congrats and all the best.

  • Nice game! Lots of fun.

    Although I suck at it I always want to use z as jump & x as shoot, so end up jumping when I should be shooting and shooting when I should have jumped.

    That's my brains problem though not the games.

    Nice to see more games getting finished with Construct. Hope all goes well with the Assemblee Comp over at TIGS.

  • Thanks again.

    gammabeam - Seems like a similar system to me although instead of an array I use the values in the ini and Private variables to place objects and the type of room it is.

    scidave - Thanks for trying it. Seems like I've got the movement well off, i thought roguelikes used that system to move about. Looks like holding down the key to move continuously is the way to go here. Time for some research playing Powder me thinks. I like the random dungeon generation too, I was hoping to include the generator as a seperate app so you could generate a set of 25 levels, share them with a friend (that is what the levelshare folder is for) and see who does the best ie most treasure, fastest escape, etc.

    Thanks again everyone.

  • Great work on this.

    Unfortunately I suck at it big time. By the time my head works out where I am in relation to the obstacle the poor guy on the quad has already crashed through it, and is hurtling head on into the next.

    Still great work and very polished.

  • Thanks guys I'll look into the movement issue.

    gammabeam - Does your game use randomly generated levels?

    If so how you handling them? I'm currently generating the level. Then on Layout 1 - Loading the level via the ini and then running the game events on Layout 1 too. Then trouble I'm having is getting it to load a second level on the same layout 1 then running the game events for the new level - if that makes any sense.

    I was thinking if having a seperate layout for each section (generation, load & gameplay) would be a better method.

    Anyway thanks for taking the time to try it out.

  • Hi Guys!

    Here's a small 1 Level test of my game RogueLight - It's supposed to be a small break time rogue-like with no combat just a race against time.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/project3.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/project2.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/project.png">

    Controls:

    Arrows - Move Character

    X - Calls Up The Map

    Z - Action - Stood next to chest open - Again to collect gold - Exit while in front of exit stairs - While next to a flame add energy to the torch you're carrying.

    When It's game over, either when all goes dark or you find the exit nothing will happen and you'll have to exit the game manually.

    I've included 5 randomly generated Levels in the LevelShare folder. To play one of these copy to the level you want to play to the Levels folder and rename to level1.ini.

    Full game should have 25 randomly generated levels (generated each time you play) to escape from.

    Links -

    http://gamejolt.com/freeware/games/rpg/roguelight/1425/

    I'd like to hear your thoughts on this - Becasue if I continue I think I'm going to have to start again because I can't restart the Layout without it crashing, the game itself and the Level Load events are in 1 Layout. The idea was load first level - when complete restart the layout but load the next level in sequence. But at the moment I can't get it to reload the same level without crashing.

    Can this be fun? A rogue-like with no combat? Are there too many fires in the Level?

    PS - I'm really nervous posting this, so be kind.

  • <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/project.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/project2.png">

    Some great stuff going on here guys.

  • Try Linkman2004's Gravitation plugin

    Should be what you are looking for.

  • > Or have I misread what your after achieving.

    >

    I'm afraid you have.

    I'm trying to hold thousands of pieces of data internal to the app.

    So, placing them into a list at design time.

    Krush.

    Ah. It isn't the first time and won't be the last.

    Although usually when I miss read the situation I end up with a kick in the nuts, a slap in the chops or a white wine spritzer in the face.

  • You can populate a list box at runtime from an external txt file.

    +Start Of Layout

    Listbox Load From File

    Or have I misread what your after achieving.

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  • On Vista here.

    Works here with no problems.

    Excellent idea/toy Davioware, it's great fun, reminds me of my Primary (Elementary to my American cousins) School days jamming using home made instruments & no msucical talent.

  • Not to hijack the thread but is there a way to pick from a series of numbers?

    i.e 100,200,300,400,500 and pick one of those values at random.

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Minor

Member since 24 Jul, 2009

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