Noga's Recent Forum Activity

  • Watch tutorials and create, than practice, practice, practice. If you want a good design, you'll have to either invest your time and learn it yourself or invest your money (which equals time in the end ) and pay someone else to do it.

    It took me about 30 hrs to make an UI into my game. It could've been much cheaper if I just paid someone to do it, but I don't regret it. I've learned something new which might come in handy in the future.

    example:

    • Google "photoshop ui tutorial"
    • Ok, I want to use this one in my game
    • after 30-60min, done
    • If you practice like this every day, I'll call you next year with a job offer and you'll create something similar quality under 15min.

    It's actually very easy to be good at graphic design, it just takes time....

  • Touch is longer and tap is quick click and release.

    Try it here. You can use both mouse or finger.

    • Touch/click on the left box and hold = than after 1 second release, it will count the touch
    • Touch/click on the right box and hold = than after 1 second release, it will not count the touch (to make it count, you have to tap and release quickly)
  • I have opened a ticket with the Chromium Security team asking them to rev the Open SSL version. If they do, we will rebase Crosswalk 7.

    Thank you for the update. Is there anything we could do to help with it?

  • There is already a 'Subscribe Topic' link at the foot of this forum, or are you referring to something else?

    Ye, that's what I was looking for, thanks. I've seen people bumping topics just to get notification when a new post appears so I didn't even look for it. It's kinda lost there at the footer, I'll adjust the original post.

  • Original post [solved] - Could be this nice feature added to the forum to notify a user whenever there is a change in the topic they subscribed.

    New request - Could be the "Subscribe topic" & "Bookmark topic" features moved to the more visible place? Below the topic name or beside "Post a replay" button.

    Quick mockup

  • - sure, but it's highly unlikely they will change it. It would be better for a user here to raise the issue as a Chromium bug and have everyone star it.

    Could you do it? If not, I'll open the issue, but can you help us with it and send me the text which I can use? I'm not really technical and don't know exactly what to write to describe the problem correctly.

  • Released a new pack of assets;

    That's great, thank you for your work.

  • mailalon

    Good to hear it's working for you. Do you use variable to pass ID into the plugin action? Because for me it didn't work for days, until I changed it and put the ID straight into the action. From my experience it looks like a bug in the plugin.

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  • I use this one (just Android). It's not worldwide, but the only resonable I could find and I think AppBrain's user base is big enough to take it as a presentable sample.

    Samsung dominance

  • I uploaded new screenshots and the warning is gone

    Before, I used screenshots from computer preview and now I took screenshots directly from the tablets (I have one 7" and one 8.4") and uploaded them without resizing (portrait - 7" is 600x1024 and the bigger is 2560x1600 which I used for 10" reference).

    I think it must be adaptive layout and hi-res like MACPK said. Take highest resolution screenshots you can.

  • Just an update - it's working now

    Try this fix, if you have the same setup in your game, it might work for you.

    I was using global constant variable for Google IAP ID

    Global constant text PURCHASED = "myProductID"[/code:tygizjhj]
    Then when making purchase, I passed it to the Phonegap action, but that made the error.
    [code:tygizjhj]PhonegapIAP : Purchase product = PURCHASED[/code:tygizjhj]
    Once I removed the constant and replaced every occurrence with product ID, it started to work
    [code:tygizjhj]PhonegapIAP : Purchase product = "myProductID"[/code:tygizjhj]
    It didn't work straight after the apk reupload to the store. It took about a half a day for Google servers to process it.
  • Iolva

    Any news about the designed for tablets issue? I have the same problem, both my apps are marked as designed for phones. I have 2 tablets for testing and it looks good on both. Don't know where's the problem.

    First game is 1024x512 and the second 1280x720 and they scale outer, if it matters.

    I'll tag , because in his portfolio he has both "designed for tablets" & "designed for phones" games.

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Noga

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