scidave's Recent Forum Activity

  • That mario cart thing is impressive. I'm blown away by this stuff!

    can you please put some comment in there to explaining what going on there?

    A few short comments would be helpful for us mortals.

  • Wow Telli that is a very impressive animated logo,

    I second that. This video should absolutely be at the start of the Showreel. Awesome work.

  • thanks newt, for now I decided to just destroy the object on startup. I wanted to keep the ability for the players to hide behind walls.

  • Yep, I highly doubt Else will be removed. I think he just meant he wouldn't fix it.

    I guess the only alternative are to use the Function approach or Python is always an answer.

    With Python you can do a:

    If (Sprite.X = 50):

    do stuff....

    elif (Sprite.X = 100):

    do more stuff

    else:

    this is the fall back case...

    I think at least one high priority on fixing bugs is to make Python support as integrated as possible so we can do workarounds. Of course, that is just my opinion.

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  • I found a cool example from Rojohound on RTS and pathmovement and chasing a player using LOS.

    I wanted to use something similar for the network demo I'm making so I added a couple of instances of the player and it completely breaks LOS detection?

    However, when I destroy the original sprite then everything works fine. Is there a way to keep the original sprite and still have correct LOS?

    It requires Rojohound's path movement plugin.

    http://www.box.net/shared/l6xxpxjr3u

  • Whenever I try to run any game in construct, it gives this error:

    This is very generic. Will an event sheet with only one sprite in it crash? Only one event?

    Are you using .99.84?

    Can you post the .cap of a program causing the crash?

  • The project looks nice and it is a wrapper on hawkNL which is good. Only bad thing is it hasn't been developed since 2007 so I don't know what state it is in.

    p.s. With three years of dev from 2004- 2007 it might actually be robust! Good find.

  • He didn't have the Python Libraries installed, so it caused his game to crash.

    There is a big popup when you enable scripting and build and exe that says to copy over the python26.dll into the game directory. I'm not sure how much more of a warning can be given. Technically, you shouldn't need the Python libraries installed. Just copy the Dll over.

    However, either way I agree it would be helpful if the error message stated that Python could not be found.

  • I ran your .cap in .99.84 and it seemed to work fine for me.

    What exactly is the problem? Are you using .99.84?

    https://sourceforge.net/projects/constr ... e/download

  • Can you post a simple .cap that triggers the problem for you? Maybe it is an existing bug?

    Also, you should try your .cap out with the latest unstable build .99.84:

    https://sourceforge.net/projects/construct/files/construct/Construct%200.99.84/Construct09984setup.exe/download

  • Very useful info about the "Is sprites visible" part. I didn't know that. Thanks.

  • Two other thing that Construct can't do:

    "Construct can lead a horse to water, but can't make him drink".

    "Construct can't drop-kick Chuck Norris"

    I feel like I made my contribution for today.

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scidave

Member since 4 Jul, 2009

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