scidave's Recent Forum Activity

  • win32com libraries.........what are they?

    http://sourceforge.net/projects/pywin32 ... e/download

    Win32COM allows you to use python calls to interface with native Windows API calls. So all the cool stuff you used to only be able to do with C/C++ you can do with Python!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sure, if you use something like this to package it all up into a standalone exe:

    http://www.vmware.com/products/thinapp/

    http://www.microsoft.com/systemcenter/appv/default.mspx

    http://www.appzero.com/

    However, if you don't have $8,000+ and don't want to use the trial then no I don't believe there is an alternative than to install it on every computer.

  • Construct itself uses some libraries that prohibit selling, however, so it is illegal to sell Construct itself.

    I didn't think this was actually true...? I thought Construct could be sold if the devs wanted to. Although I vaguely recall something about some UIS library being involved.

  • Cool example.. until we get a better plugin for video this is a nice alternative! I completely forgot about the Window object for this stuff...

  • In short, to make a MMO with Construct... you either have:

    1. Get really good at C++ and make an online plugin that supports everything that an MMO would need.

    2. Get really good at Python and extend/modify the Python library (Podsixnet or Astralnetworking) to support an MMO.

    Either task is formidable and unless you are really good at programming it is not going to happen.

    EDIT: By shaky he means that Python support is experimental and that lots of features like dealing with latency, object synchronization, etc have to be supported by the game designer. The Podsixnet library () is pretty good for smaller online games and is great for LAN games.

  • Have you considered steam?

    I second this idea. Lots of exposure and easy payment.

    Edit: Is there a way to do both? Some may not want to install Steam...

  • I've always found Linux Mint (which is built upon Ubuntu) to be a very easy to use OS. I'll maybe have to test out Wine sometime with Construct to see how it works. I would suspect it might work ok since Construct uses older DirectX libraries.

  • I like it!

  • You should talk to Alee and Arsonide on how feasible your plan is since they are working on games of a similar nature.

    it is - will not be, much more complicated then Elite, or Wing Commander Privater

    I played Privateer (awesome game BTW), but what you are describing is a lot more complicated than privateer with walking around the ship and walking around planets. Now if the ship/planets are meaningless random settings then it is probably not too bad, but when you start to add realism then it is going to be very complicated.

    I'm not saying you shouldn't try to make this game (it is my dream game btw!), but look at the number of people involved in making Privateer and how long it took to make. Granted, development time is faster in Construct and you don't have a team to coordinate with.

    My suggestion is to experiment with making tiny parts of the game. If it seems feasible then go ahead and make the game. You will learn in the process and maybe pick up a few techniques to make your game more sound.

  • Sounds like it is a VirtualBox issue then. I am using VMWare Workstation with 3D support enabled. However, Vmware player/Vmware Server should work equally well.

  • Construct (the app) and all Construct games work fine for me in a Windows Xp Sp2 VM with 512 MB ram. I am using VMware though.

    Maybe you need more RAM?

  • I get this warning message, "WARNING: No match found for input: load aiml b" for both processes

    The solution to this error is to make sure you have the actual AIML libraries in the same directory as the .cap file. It will be a directory that holds all of the aiml definitions. If you don't already have the libraries you can download them through a link in the tutorial.

    As far as the email.Generators and iterators error.. not sure haven't run into it before. Try the above solutions and let me know if it helps with the "load aiml b " error. At least then will be able to focus on the other error!

scidave's avatar

scidave

Member since 4 Jul, 2009

Twitter
scidave has 1 followers

Trophy Case

  • 15-Year Club
  • Email Verified

Progress

16/44
How to earn trophies