MisfitBYTE's Recent Forum Activity

  • No, I meant the other way 'round...looking through the layout object to the main layout. It would help if I actually tried my idea, but theres a lot of them rambling around.

    If anyone is interested, in seeing it later or doing something similar what I was thinking was a tool to help with scripting an RPG...where you can run your cap, walk around in the world and when you talk to an NPC that doesn't have dialog attatched to it yet, this other layout would pop up to give you all kinds of options for inputting your dialog right there. Then when you're done with the project, you either uninclude the event sheets for it or just delete the whole layout and the game runs as normal.

  • No, that would be masochism

  • No one was responding, so I figured everyone was having the same issue cow trix was with it not working and was taking it down till I could figure out what was wrong.

    Glad to find out not everyone is having the problem, thanks

  • Do you know if theres a way you can make a section of one layout invisible to see through to the other one, or would it just show that white looking part of the screen like if you didn't have a background?

    Seeing this post the other day gave me an idea for a tool to create, but don't know if it would work

  • Thats odd since it was made in 99.42 and doesn't use anything special. You can't get the file to open, like it says it was made in an different version or you just can't get it to run right?

    I didn't explain this but you're supposed to type (paste) some long message into the entry box and hit the Enter button. That was just a cheap way to get text into quickly. Could it just be that misunderstanding or is it an actual problem?

  • Other than a couple tweaks and writing a short tutorial, its done so I'll have it up after getting a bit of sleep.

    A quick question, are you using 99.4 or 98? The way its made will work in either version, but right now its saved in 99.

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  • Lol, a thread for the unmotivated got posts. Wait..that means, this thread is actually..procrastination!

    If you're REALLY sure about your project, but just need the umph to get it going, outside pressure has worked for me. I involved my nephews/nieces in a game project, having them draw the characters background or objects. They hounded me with "did you bring my game?" "is it done?" "can I take it to daycare?" until I finished it for them.

    I find I do that splitting things up stuff too, just not in a planned way. Like cutting the grass, I'll mow off a section then knock it out. People have actually stopped to comment on my odd patterns, but it just tricks the brain in to saying "Oh look, you've only got this much left until you can move on." I'll give it a try with the game stuff soon..maybe..if I feel like it

  • Are you talking about centering the view on a sprite, instead of zooming in on a sprite? I'm asking because of your reference to scrolling backgrounds being a result of it.

    Also I don't think the car behavior has any gravity to it so thats probably whats making you float up. You can try adding another behavior like the platform or ball and then adjusting their other settings to negate the effects they have that you don't want. Or you can probably create a gravity effect with Custom Behavior but I haven't tried that out at all, so can't say how.

  • I've got something close to the scrolling text and I've actually been looking for a project to get me back into working with construct again, just haven't felt up to it in a while. I'll work on that a bit and get it up soon. You are still planning to use direct X right? You did mention changing graphics after all.

  • I haven't worked at all with what I'm going to suggest, so no idea if it'll work, but maybe it'll help. If the RTS pathfinding stuff will put out X,Y before it moves, store them in variables. Then use the Line object to draw lines from PointA.xy to PoitB.xy to PoitC.xy ...yada yada. Possibly adding some little graphic at each of those points before it branches off.

    Again, I don't know at all what the path finding or Line objects actually look like, but hope that'll work.

    Maybe use a Hash table with hash names like Option1_PointA, Option1_PointB, Option2_PointA, Option2_PointB if you're wanting to be able to swap between a few different path views.

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MisfitBYTE

Member since 1 Jul, 2009

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