R0J0hound's Recent Forum Activity

  • Overlaps at offset would work good in this situation.

    + System: For each Block_Green
        + Block_Green: overlaps Green : offset (1,0)
        + System: OR
        + Block_Green: overlaps Green : offset (-1,0)
        + System: OR
        + Block_Green: overlaps Green : offset (0,1)
        + System: OR
        + Block_Green: overlaps Green : offset (0,-1)
        -> Block_Green: Set 'Connected' to 1
    [/code:15jad7z4]
  • 3d as in rotation? You could do it by moving all the objects relative to the screen with some math. I thought that isometric games by nature did not rotate and scrolled the same as any 2d game.

  • It opens fine here.

    In the same folder as your cap construct creates ".presist" files. They can sometimes get messed up so just delete them.

  • With the latest here is the call stack:

    WARNING: Stack unwind information not available. Following frames may be wrong.
    kernel32!RaiseException+0x52
    Construct2!_CxxThrowException+0x48 [f:\dd\vctools\crt_bld\self_x86\crt\prebuild\eh\throw.cpp @ 157]
    Construct2!cr::GLRenderer::MakeCurrent+0x4e [c:\construct2\source\common\cr\glrenderer\glrenderer_windows.cpp @ 330]
    Construct2!ObjectTexture::GLReleaseTexture+0x150 [c:\construct2\source\ide\projects\objecttexture.cpp @ 391]
    Construct2!RendererLayer::ReleaseTexture+0x14 [c:\construct2\source\ide\rendererlayer.cpp @ 123]
    html5_exporter+0x1ea1e
    html5_exporter!ShutdownExporter+0x587e5
     [/code:1a3xihxs]
    
    After hitting f5 (go) c2 will continue to run like normal.
  • It still crashes for me with xp sp3.

    I ran it though windbg and copied the call stack at the point of the crash:

    kernel32!RaiseException+0x53
    Construct2!_CxxThrowException+0x48 [f:\dd\vctools\crt_bld\self_x86\crt\prebuild\eh\throw.cpp @ 157]
    Construct2!cr::GLRenderer::MakeCurrent+0x4e [c:\construct2\source\common\cr\glrenderer\glrenderer_windows.cpp @ 321]
    Construct2!ObjectTexture::GLReleaseTexture+0x150 [c:\construct2\source\ide\projects\objecttexture.cpp @ 391]
    Construct2!RendererLayer::ReleaseTexture+0x14 [c:\construct2\source\ide\rendererlayer.cpp @ 137]
    WARNING: Stack unwind information not available. Following frames may be wrong.
    html5_exporter+0x1ea1e
    html5_exporter!ShutdownExporter+0x587e5[/code:3uaarlj9]
  • {#} is zero indexed.

    It is showing {1} in the event editor because there isn't a 2nd parameter.

    Use {0} instead and it should work.

  • You can do most of your game with python, but you'll need to use events for stuff like triggers and all the system conditions. I'd say a full python game probably not feasible, but a hybrid approach, part events and part python, would work well.

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  • I think I've found the formula to graph those curves. You could also use qarp or cubic but I was having difficulty getting a curve with the exact shape.

    http://dl.dropbox.com/u/5426011/examples3/bias.cap made in 0.99.96

  • I'm finding a problem with useing loops with subevents. I used for each and added a subevent to compare 1=5 (which should be never true). For some reason the subevent's actions are being run for all of the objects but one.

    ex: http://dl.dropbox.com/u/5426011/c2/bug.capx

    It seems to occur with any subevent condition.

  • A simple plugin with one action: Play sound.

    It uses html5 audio, so it should be able to play ogg, mp3 and wav files if the browser you use has it implemented.

    It only works with exported projects right now. Any sound files you use need to be in the same folder as the exported project.

    No sound will be played if you just preview the project. The preview can't find the files. I have no solution for this atm.

    Download:

    http://dl.dropbox.com/u/5426011/c2/simple%20c2%20sound%20plugin.zip

    To install extract to the "Construct2-Win32\exporters\html5\plugins\" directory.

    Feel free to modify.

  • This is a white level preserving color filter.

    <img src="http://dl.dropbox.com/u/5426011/examples3/filerex.JPG">

    Download:

    http://dl.dropbox.com/u/5426011/examples3/Advanced%20Filter.fx

  • I cannot accurately vote because I use both, XP and Vista.

    I wish I didn't have to keep upgrading my os to run new software. If I had my way I'd be using my old 386sx processor with an emulated math co-processor running dos and win95. Ah, back when a game had full control over the computer without the os causing the fps to be erratic...

    On a side note C2 crashes when it closes on xp after adding a sprite or loading a capx with a sprite. It's non-fatal since it happens after the project is saved but it still is a slight nuisance.

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R0J0hound

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