[quote:zs0pcldj]Here's one question to all who already work on plugins, and please don't be annoyed.
I saw the thread, where it is explained that you need something for VS Express in order to work on plugins. But I really don't get it. There's something like a 600 MB download, but then again you only need certain parts of it. I don't even know, what functionality it has. And where to install them and how to integrate them, so VS Express knows about it? Isn't there an easier way?
After you install Visual C++ Express the only thing left for you to do to be able to build the plugin templates in th sdk is to get a hold of the ATL and MFC libraries. The ATL and MFC libraries are basically a gui toolkit that is included in the Full version of Visual Studio, but not the express versions.
I was able to get an outdated version of those libraries that work from the WDK (Windows Driver Kit). Here is a link to the latest WDK ~600mb. I used a slightly older version that I can't download anymore, so hopefully the needed files are still there. You may also be able to get the same files from the "Windows? Server 2003 R2 Platform SDK" ~400mb, newer versions of the SDK don't have the files.
Then all that left is to let Visual C++ Express know where to find the mfc/atl includes and libraries. This Link has a good explanation to how it's done.
Also here is another post that may be useful in getting it working:http://www.scirra.com/forum/viewtopic.php?f=7&t=5600&start=10#p44745
At this point you should be able to build the template plugins and many of the plugins in the SVN. There may be some code or settings you may need to tweak here and there to get it to work, but nothing major. If you want to be able to build the sprite plugin or construct's runtime you will also need the DirectX SDK August 2009 ~540mb.
The only easier alternative is to buy Visual C++ then the only other file needed would be the directx sdk. If you have any other questions or problems let me know.
-cheers