R0J0hound's Recent Forum Activity

  • I'm getting the same issue here. After installation trying to run "Construct.exe" it gives this error:

    This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.[/code:119cktdq]
    
    I think that construct's registry settings may not be getting installed correctly by the installer or at least just in xp.
    
    I just copied the plugins folder over to an install of r1 to have the fixed physics.  No issues there.
  • The shearing and stretching of the minimap can be fixed if the minimap has the same aspect ratio as the layout.

    For example the tutorial and level1 layouts have aspect ratios of 1:1 (they are square). A minimap size of 400x400 would work. The level2 layout is 3 times wide as it is tall (aspect ratio 3:1), so the minimap should be a size like 600x200.

    [quote:2nl016c9]Where i had trouble was with plugin and movement source codes, i did the same thing that was needed for the template but it gives different errors.

    What are the errors? There may be a few things that may have to be tweaked. Also the fix was mainly intended to allow the template to be built. No doubt there will be issues when building the plugins from the SVN with the fix.

  • n-360*floor(n/360) will do the same thing as "%" but preserve floating point numbers.

    If you want only a positive angle as a answer:

    n-360*floor(n/360) +360*(n<0)

  • Using the other example I made as a base here is another example:

    http://dl.dropbox.com/u/5426011/examples4/ribbonPath.cap made in Construct Classic r1

  • > Try this: http://dl.dropbox.com/u/4322334/physicscs.cap

    >

    > There is something wrong with the physics. Shouldn't it just bunch up instead of spraying outwards from where the first instance was?

    >

    no, it's behaving correctly,

    you're creating objects occupying the same space at the same time, which is forbidden in physics, and so the simulation does it's best to push them out from each other as quickly as possible

    Actually I don't think it is behaving correctly. The Physics template has the same issue. Creating even a single object in a empty space will move away at a high rate of speed.

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  • The mouse isn't setting the angle, it's setting the target (or the location to arc to).

    To target a different object just replace "mousex" and "mousey" with the object's x and y.

  • That's higher end than all the computers I use, It should run Construct just fine.

    In fact I would venture to say that Construct will run fine on any new computer. The only time you'll dip below the minimum system requirements is when using a much older computer.

  • Here is one way to do achievements:

    http://dl.dropbox.com/u/5426011/examples4/acheivements.cap made in 0.99.97

  • There is no list other than the script editor.

    You won't be able to get OnCLick to work because it's a trigger. Any condition that is a trigger (or has a green arrow to the left in the event editor) will not work in python.

  • You can do it with one event with the physics behavior. Change the PV 't' to change how long in seconds it takes to get to the target.

    http://dl.dropbox.com/u/5426011/examples4/projectile2.cap made in 0.99.97

  • I created a python script file and named it rightarrow.py.When i try to load the script on the event's

    page then it just shows nothing.Was the open py file in the editor just an afterthought?.

    Saving and loading in the scripting editor are not currently implemented.

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R0J0hound

Member since 15 Jun, 2009

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