R0J0hound's Recent Forum Activity

  • For me the action point is in the correct spot when mirrored. Do you have the action point correctly positioned in all you animation frames?

  • Add a "play current animation" action to event 9, that will play the animation from the beginning.

    The "Set Animation" action leaves the animation frame number unchanged, so when changing to "Close" the animation is already done and "Animation finished" was not triggered.

  • nyway does there exist any new themes or the old ones are finished?

    Not currently, and I don't see what's not finished about them other than them being described as such.

  • Well since you are using RTS your enemies shouldn't go over solid objects. If you created the obstacles with events or moved any of them from there positions from the layout then you will need to run the action "regenerate obstacles map". The action "Set object type to avoid" is used for dynamic objects, but it does not calculate the path around these objects.

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  • When there is a green arrow in front of a condition it is a "triggered" event.

    From the manual: http://www.scirra.com/manual/75/how-events-work

  • You don't like the ribbon bar? It's not as simple to convert to a standard menu as you may think. Also what do you mean by "backgrounds"? Graphics? I don't think that's what you mean since CC doesn't come with any.

  • You can handle the collisions with the "is overlapping" or "on collision" events. You can alternatively use a behavior such as "Ball" or "RTS" to move the enemies, since they handle objects with the solid attribute as solid. The "custom movement" behavior can also be useful as it has actions to push out of other objects among other things.

  • It's working fine here. Note: It is not triggered if the animation is set to loop.

  • Friction does not prevent rotation, it only keep the object from sliding on the object it's touching.

    You could apply a torque in the opposite direction as the angular velocity.

    +Every Tick

    ---Sprite2 | Apply Physics torque -0.1*Sprite2.Physics.AngularVelocity

  • CA, US

    ping scirra.com = average 186ms

    ping 69.9.34.100 = average 111ms

  • Ashley, just an idea for the way projects are saved in C2:

    When saving the file it overwrites the previous file so if C2 crashes during the save then the whole project could get corrupted. Wouldn't it be a better idea to save to a new temporary file then copy that over the old file. That way if C2 crashes during a save only the most recent changes would be lost instead of the whole project.

    I believe that is how for instance Microsoft Word does it's saving. Just an idea.

  • I had to disable your events as I don't see the issue as it was.

    The yellow ball is rolling down the slope since it has a high friction. If the friction were zero then the ball would slip down the slope. Now if you give the ball a high friction and set "Prevent rotation" to yes then the ball won't go down the slope.

    Does that help or am I missing the issue?

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R0J0hound

Member since 15 Jun, 2009

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