R0J0hound's Recent Forum Activity

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  • It crashes here.

    I think the issue is you can only create 255 physics objects per frame. So if you want to create more than 255 you need to do it over several frames.

  • tulamide

    That's correct, my mistake. I really should have tested it before I posted it to avoid stuff like that.

  • A youtube search has many such tutorials.

  • I can get it to crash like that if I set them all to the same position. I can get a lot more objects onscreen if they aren't all overlapping. Perhaps it crashes when a physics object is colliding with more than 255 physics objects?

  • You could use a 1-dimensional array.

    Say you want a 4-dimensional array 5x6x3x2:

    + System: Start of layout

    -> Array: Set size to 5*6*3*2 x 1 x 1

    + Function: On function "At"

    -> Function: Set return value to 0

    ---+ System: Function.Param(1) is between 0 and 4

    ---+ System: Function.Param(2) is between 0 and 5

    ---+ System: Function.Param(3) is between 0 and 2

    ---+ System: Function.Param(4) is between 0 and 1

    ----> Function: Set return value to Array(Function.Param(1) + Function.Param(2)*5 + Function.Param(3)*5*6 + Function.Param(4)*5*6*3)

    + Function: On function "Set"

    + System: Function.Param(1) is between 0 and 4

    + System: Function.Param(2) is between 0 and 5

    + System: Function.Param(3) is between 0 and 2

    + System: Function.Param(4) is between 0 and 1

    -> Array: Set index (Function.Param(1) + Function.Param(2)*5 + Function.Param(3)*5*6 + Function.Param(4)*5*6*3

    , 0, 0) to Function.Param(5)

    EDIT:

    This is a zero-based array, if you want a 1-based it will require a bit of tweaking.

  • In the topic Pode says he's using the "Random Array plugin".

    Scroll down in the topic to this post for a working example:

    http://www.scirra.com/forum/problem-15-game_topic46274_post290016.html#290016

    It is for C2 but it is still useful for implementing in CC, because all the features it has are present in CC.

  • Also there is a layout property "unbounded scrolling" that allows scrolling outside the layout.

  • You say you have no antivirus. What windows version are you using on the old and new pc? Have you tried rebooting?

  • Maybe something like this?

    http://dl.dropbox.com/u/5426011/examples12/lava.capx

  • Families are used for that, but you can't use them in the free version of c2.

    http://www.scirra.com/manual/142/families

    Using different animations of one sprite object is another way to reduce event counts.

  • > Also why not just make a mobile or tablet that can plug in to a TV, with wireless controllers?

    The entire point of this thing is to make a "console", not a tablet.

    Most tablets already have a HDMI out so you can plug it into a TV, and there are ways to have a wireless controller with tablets.

    It appears to me that this is just a tablet without a screen. From what I gather from their FAQ, development on this is identical to developing for android tablets and any existing android app will work with it. The only tweaks needed for existing apps would be to provide a way to control them with the controller instead of a touchpad. Their specs do say that the controller has a touchpad, but I don't think a touchpad without a display is very usable.

    On the other hand if this console is made bulkier than a tablet then it could be made fan cooled which in turn would allow overclocking with less risk of overheating.

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R0J0hound

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