R0J0hound's Recent Forum Activity

  • Sure, more cores are beneficial to operating systems in or out of virtual machines.

    In ten years there are a lot of things that will just be better that make things faster.

    CPUs have more cores, maybe higher clock speeds and a bunch of internal things that make it faster.

    Memory is much faster and you can have more of it.

    Graphics cards are faster and support more recent apis. As such html5 will work very well.

    Even the motherboards themselves have many changes to make them faster. Faster booting, faster interaction between cpu, gpu, and everything else.

    If you want a higher end cpu, generally the intel i5/i7 series have the best benchmark scores. Do note there are many different versions of each that provide differing performance. They generally have quad cores and you can get them at different clock speeds too.

    If you're really curious you can open window's system information to get the cpu model number and lookup benchmark results.

    For graphics cards, nvidia is usally the high end, but amd graphics can be good too depending on the card model.

    More memory is always nice. Faster memory is good too, but that isn't usually indicated. Sometimes it mentions it's ddr3 or ddr4 memory. That's a hint, higher numbers are faster.

    The chipset is also of importance with the speed of the system and memory, but that is harder to look up. Generally a pricier laptop has a better one.

    You can also try benchmarking the laptops if you are buying them in person.

    https://answers.microsoft.com/en-us/win ... 3c77187378

  • Quad cores are mostly standard now. So common that they have even stopped touting that the cpu is quad core in the specs sometimes. Lower end models might have dual core, but you'd be hard pressed to find a single core cpu on a new laptop unless you're getting some tiny netbook. The benefit is it lets the cpu do more things at once, especially useful for something like video editing.

  • Any new laptop, even the bottom of the line will be able to run construct games. I replaced my 10 year old laptop last year and every c2 game I’ve tried runs fine. Before, I was like you and most c2 games had trouble running.

    I benchmarked my old laptop and 95% of systems are faster than it. The new $400 one has 75% of systems faster than it. The benchmark is overall, but things like cpu and graphics performed way better.

    I could probably do some video editing with the new one just fine, but a beefier system would probably help.

  • There's a nice formula for that. Here's as described in your first post.

    https://www.dropbox.com/s/5zpbylpzla41h ... .capx?dl=1

    You can use you mouse the do the rotation with a right click drag as well.

    https://www.dropbox.com/s/ogcssexkcdju5 ... .capx?dl=1

    I first did that in this old example:

    resize-handles-example_t71352

  • bilgekaan

    It's hard to predict how an object will bounce with the physics behavior without replicating all it's internal bounce code.

    I've done it before with another physics lib. The idea is i let the simulation run ahead for x amount of frames and then rewind.

  • Something changed that broke pasting objects with effects applied. I noticed it the other day. No eta on fixing it though.

  • I don't know. I try not to worry about such things.

  • In general C2 plugins/effects/behaviors don’t work in C3 unless they are converted over. Which is typically listed in the original post.

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  • I couldn't navigate the ads to get to your download.

    If you add a tiled background you can use that as the tape.

    the width is the length

    and the height is how thick the tape is.

    you'd then position the tape with:

    on left click

    --- tape: set postition to mouse.x, mouse.y

    left mouse button is down

    --- tape: set width to distance(tape.x, tape.y, mouse.x, mouse.y)

    --- tape: set angle to mouse.x, mouse.y

  • They should work but this hasn’t been tested by me.

    The canvas plugin will use high cpu with webgl o and you change it every frame. If you aren’t drawing to it every frame then it should be fine

    Paster was made to better utilize webgl so it is faster.

  • I don't have CC or the latest win10 installed so my advice is limited.

    If the preview closes right away or not at all it may be a bug or perhaps the antivirus/win10 blocking exes from running from that location.

    You could run the exe through a debugger or running it from the command line to see if any error messages come up. Since the exported game works fine, i'd say this isn't the issue though.

    If it's something that's blocking the exe from running you could look in the antivirus or windows defender to see if there is a log of blocked exe files, and if that's the case you can see if you can add an exception for that folder/file. I don't know if there is anything else in windows that would block it but googe may help there. Anyways hope some of that is helpful

    Edit:

    I looked again at windows defender and you can see a list of quarantined items and there is a way to make exceptions. My guess is an update made the preview file look shady and automatically blocked it. Overzealous false positive i'd say

  • Here's an example that goes a bit everywhere. It's meant to give ideas, and i'm not really going to pursue it further.

    https://www.dropbox.com/s/vl0kzgrfl3psh ... .capx?dl=1

    It uses the paster object.

    A continuous brush is done by keeping track of the previous mouse position, then instead of drawing the brush at only the mouse position it lerps from the old mouse position to the new and draws the brush at every spot.

    The opacity is done by drawing to another object first at 100%. Then that is drawn with the opacity to the main canvas.

    Brush size is pretty easy. Coloring the brush done by applying a blend mode to the brush with a color.

    A color picker could be done with a canvas object with an image and using rgb at expressions to get color of a spot.

    Brush shape can be customized easily but soft brushes always come out as hard brushes. This probably can be fixed by using a shader to change how the brush strokes are blended together, but the paster plugin is breaking with shaders, so that's a no go.

    The capx also generates the brush shape but that was frivolous experiment. As opposed to many other capx this one isn't cleaned up at all.

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R0J0hound

Member since 15 Jun, 2009

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