It will take me a day or two to fiddle with it. I’ve never used q3d.
With this plugin the Euler angles are just xyz ordered. For any other ordering I just opted to just do it with some additional rotate actions instead of picking an order.
Also what may make it different is how I specified the axis’ to match the layout. X to the right, y down and z up toward the screen.
Most other 3D have z be negative toward the screen. But anyways changing that would be a breaking change.
Anyways. All that seems to be needed is to rotate so the camera so it’s oriented with the ground down. Found that with some trial and error.
The turning is done by rotating around y, and looking up and down with x.
In my example I used the mouse position to drive the rotation. But you could just use variables.