Margaritas's Recent Forum Activity

  • Psh, this game is a piece of art

    I liked the overall design and control. Well made!

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  • Thanks for your reply, Dead eye.

    I managed to reproduce to glitch that you've mentioned, didn't successfuly fix it yet (for just zooming in with 200% on 640x480 doesn't fix the problem)

    Until then I guess the only solution is not to play the game in fullscreen if your monitor doesn't support it (and that's weird, since it says mine supports only 640x480 as well but game works fine here)

    The endgame should be confusing, I didn't even plan it to the fullest myself. The whole game is plain random and so is the ending... So I guess that's the best you can get off pure improvising.

    All in all I'm glad you liked it.. And I'm as well interested in seeing what can I come up with on a long production time, Construct is just simply comfortable to develope with.

  • Thanks for the positive feedbacks guys, I'm glad you liked the game!

    C.S, the game uses a Commodore 64 font, I thought Construct automatically includes fonts when compiling but guess I'm wrong. The font should look like this:

    Anyways, the font intended to show up in the game is now included in the topic.

    Thanks again guys

    (Gah, mistakly pressed 'save' once more)

  • Hey guys, I'm Roy and that's the first creation I'm posting here!

    Guidance is a mini project I made in 6 hours. The game's a retro-themed platformer, featuring 8bit music and pixeled (but somehow polished) graphics.

    You are playing Mr. Pointyhat (and ignore the name, it is as random as the rest of the game) and your objective is.. Well.. Unknown.

    You're entering the game's world without knowing what the heck's going on, who are you, where are you, and what is it you're looking for and it's up to you to figure all that out.

    The game is divided to 'screens', the camera is not following the character like side scrollers but instead switches to the next scene every time you leave the former one. There are no levels - but one big hell of a map with 50 screens to invastigate.

    Some screenies:

    <img src="http://up61.siz.co.il/up2/ygjnzy0awmxt.png">

    <img src="http://up77.siz.co.il/up2/m5nweqxzm1di.png">

    Instructions: Arrow keys, A to jump.

    Playtime: 10 to 30 minutes.

    Everything in this game: idea, music, graphics and programming - is mine. The game is inspired by Niffla's Knytt Stories. (Play it, it's cool)

    Link: http://rapidshare.com/files/237587878/Guidance.zip

    If anyone having an unreadable font problem: http://www.box.net/shared/cc1iqyk5rh <- copy paste to Windows\Fonts

    I hope you'll enjoy and wish you luck solving Guidance!

    -Roy

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Margaritas

Member since 27 May, 2009

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