soggyclog's Recent Forum Activity

  • Very useful info, thanks!

    Perfect for storing user preferences and such.

  • Not realistic but might be useful as a start...

    http://www.rustwork.net/temp/blood.cap

    Just particles rendered into a canvas.

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  • Hi,

    I heard about Construct when Thomas Mahler posted about his game over on CGSociety. When I checked it out I was blown away.

    I got into making games professionally over five years ago as an artist where I've been working on big budget games. I love my job but have always enjoyed playing around with my own ideas just for fun. It seems like big game companies are often unable to take risks due to incredible business pressures and so it's largely up to small independent projects to inject new ideas into the industry. Construct is an ideal tool for this as it lets people play around and experiment instead of following rigid rules and practices.

    Anyway I'm happy to be here is the point.

  • The awesome thing about Construct is that it lets you spend all your time thinking about the creative side of game making, to explore and experiment rather than worry about the technical junk.

    It becomes a questions of "what", not "how". Which is soooo refreshing!

    Big thanks and praise for creating this powerful tool!

  • Ah so that's how it works, when I don't tweak any sprites it does load fast. Totally makes sense now, thanks!

  • Hi! Been lurking for a while and decided to try and contribute an idea in a first post

    I've searched and haven't found anything on this, apologies if it's been discussed before...

    Build times seem to increase quite a bit as soon as you start adding artwork to a game.

    Would it be possible to add an option to globally reduce bitmap dimensions (temporarily) to lower mip-levels for faster compile times and quick iteration. So basically it would only export the images at 50% or 25% resolutions etc while testing gameplay tweaks.

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soggyclog

Member since 24 May, 2009

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