Hi! Been lurking for a while and decided to try and contribute an idea in a first post
I've searched and haven't found anything on this, apologies if it's been discussed before...
Build times seem to increase quite a bit as soon as you start adding artwork to a game.
Would it be possible to add an option to globally reduce bitmap dimensions (temporarily) to lower mip-levels for faster compile times and quick iteration. So basically it would only export the images at 50% or 25% resolutions etc while testing gameplay tweaks.