Toby R's Recent Forum Activity

  • Will it work if I exported my game using the android studio build for C3?

    As long as the final build is made with Cordova included, it will work.

    There are video tutorials on the way for Ultimate ADS. I should post them very soon.

  • Works perfectly! I'm super excited about this.

    Quick question. I'm assuming the images are in PNG format?

    Hi, glad you found it useful!

    Actually, it's a full quality JPG. It takes less memory so I found it more suitable here.

  • Great service man i have a question though.

    Does it still work with the current version of construct 2?

    Im having troubles incorporating ads in my games, so hows it performing currently, still works fine no issues?

    Hi, yup it should work as always. I see no reason why C2 version would impact this plugin. If you're in situation where you have doubts whether it's something on your side or with plugin, simply try the example capx with test mode enabled. If it works then it's all good with the plugin. And so far it works well from the day one .

  • Thanks for the reply!

    Test Mode for interstitials works fine, although it only shows a static image not a video and that is the problem. I understand that the plugin works fine generally but my problem is quite specific

    https://developers.google.com/admob/ios/rel-notes

    SDK has nothing to do with it. Videos work for years now with even older SDK. I think you misunderstand how videos work, let me clarify.

    There are three types of videos that come from two AdMob sources:

    • Interstitial ad: Here by default you see a static picture but occasionally user can see a skippable long video or non-skipable short video.
    • Rewarded video ad: This is a separate source of video in AdMob and it's used to give in-game rewards.

    Whether the Interstitial video shows up or not, it's dependent on users location, cookies, previous searches etc. While rewarded video should always appear as a video unless there's some fillrate problem.

    If test ad works than technically all is set up correctly and the rest is just about your settings, location, searches, cookies, etc. which I have no impact on so can't help with this one.

    Also please note that it takes a while for Google to index your app and investigate which category it belongs to so it could show related ads, and before that happens the fillrate might be weaker which means that the displayed ads can be unrelated or even be missing. That will fix itself in time, usually up to one day after release.

  • Hello!

    Thanks for a great plugin I'm trying to build with xcode 9 and it seems that video interstitals don't work, I can only see "Text, image & rich media"-ads.

    Also Xcode warns that the plugin is using version 7.15.0 which is from 2016-11-21, that's quite old Any chance of this beeing updated to the latest version (currently 7.26.0 released on 2017-11-17)?

    Hi boybacteria,

    Interstitials, rewarded videos and banners work for iOS for sure, plenty of users are using it. In regards to the version I already reported that to Ludei so they will hopefully update it, but TBH there's no big rush as there were no crucial changes AFAIK and everything work fine.

    Have you tested with the Test Mode enabled?

  • What is the correct process to restore purchases?

    If a user bought 10 out of 20 non-consumable products, how do we know what products the user has?

    Telling them to click purchase of the 10 products that they bought would most likely have your app rejected on iOS.

    How do we tell which products the user has after triggering 'On restore succeeded '?

    This is how it works at the moment and none of the apps using UltimateIAP has been rejected so far AFAIK. But I do understand what you want to achieve. I have already requested for the proper "Has product" feature for the Cordova Ludei's plugin. As soon as they have it done, I will add the condition to the plugin to make it more comfortable to use the restore purchases.

  • Hey I believe there is a bug in Ultimate IAP and restore purchases does not work. Let me see if I understand it correctly. 'On restore succeeded' should trigger 'On purchase succeeded'.

    If this is the case than the plugin has a bug and it does not trigger ' On purchase succeeded' after 'On restore succeeded'.

    If you look at your example (UltimateIAP.capx) and purchase "premium_account" (Purchase works). After the purchase, close the app and open it again. Click blue restore Purchases button and it does not restore the purchase.

    I tested this on Android. I Have not tested it on iOS.

    Hi DarkSide110902,

    You misunderstood my previous explanations. On restore succeeded condition does not trigger On purchase succeeded. They are not connected trigger-wise.

    If a customer buys a product, then reinstall/change device, the following options occur:

    a) If you won't run the Restore purchases, and user clicks to buy the product, then he will be charged again

    b) If you run the Restore purchases, and the user clicks to buy the product, then the On purchase succeeded will be triggered straight away as the information about purchases has been loaded to the device.

    Hope that clears out your doubts. In case of further questions, let me know.

  • Admob SDK that is below 7.0.0 will no longer serve ads.

    https://support.google.com/admob/answer ... ?ctx=email

    What SDK version do ultimate ads use for Android and IOS?

    Just an update in this matter. I talked to Ludei's staff and they said:

    [quote:2buc2cyq]The native plugins use the version 9.0.2 of the AdMob SDK.

    So it's all good and Google's update will not affect Ultimate ADS plugin. Thanks for reporting this though DarkSide110902

  • Admob SDK that is below 7.0.0 will no longer serve ads.

    https://support.google.com/admob/answer ... ?ctx=email

    What SDK version do ultimate ads use for Android and IOS?

    I already mailed Ludei asking to clear this as my plugin is based on their library. I am sure they will provide an update if needed. If not, I will switch background library. So in other words the Ultimate ADS will work, just in the worst case the installation process may change a bit. But again, I'm pretty sure they will update if needed and no change will occur on C2 users side.

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  • Thank you, meantime I saw the printscreen with the actions and conditions. Gonna purchase your plugin. Your plugin seems to be the best alternative lately .

    Great job !

    Awesome, thanks and good luck with your project!

  • Hi, I didn't purchase the plugin yet and I can't seem to find if it has an action like: "Preload reward video"

    does this plugin uses Cocoon Atomic plugin or something? I am planning on using it with Cordova. I see that in the FAQ, for PhoneGap the plugin uses cocoon-plugin-ads-android-admob repo . Is that right?

    Hi, yes it's using Ludei's Cordova plugin. The rewarded video preload is an action in rewarded video section and it's called "load" instead of preload.

    I'm on my mobile now but I can send you some screenshots later if it's needed.

  • In the store you have instructions for PhoneGap but it does not indicate how it works in cordova cli, what would be the way to integrate it in cordova?

    If one is familiar with Cordova CLI, Node.js etc. then he exactly knows how to install such plugin. So I don't think any explanation in this regard is needed. It's just a regular Cordova CLI plugin installation as explained in the official docs.

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Toby R

Member since 23 Mar, 2015

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