Toby R's Recent Forum Activity

  • But I want to be logged in... that's why I'm selecting "keep me logged in" (or whatever it's called) option .

  • 80MB for a web game sounds really a lot. Is it a really big game? Has a lot of sounds and HD graphics? Maybe you should optimize it a bit?

  • I've just updated the game. I found it was quite hard to understand what is it about at first sight so I'ave added some picture to the first screen of the game which explains the "mechanics". Also time counter is now visible during gameplay.

    https://www.scirra.com/arcade/rikoshe-m ... -ship-5829

  • Thanks for the clarifications The 100MB for APK is really a good news! Wasn't aware of that.

    Ashley is it possible to set xmnboy account as official Intel account here and give him 500 rep points so he could post direct urls? That would benefit for everyone.

  • Hi Guys,

    I've made a quick game for the Rikoshe Mobile Game Jam. I think I want to put it on Google Play as well, so I would appreciate any feedback.

    It's much more comfortable to play it on a mobile cause you can use many fingers, however you can check it on Scirra Arcade for now

    Blind Ship on Scirra Arcade.

    Description / Instructions

    It's dark on the sea. Blind ships are comming from the top of the screen. There are several lighthouses on the map. Your job is to light up the lighthouse so the ship do not crash on it.

    Tap on the lighthouse to light it up for a short duration of time.

    The ship changes direction everytime it sees the new lighthouse light. However it can turn only left or right by 45 degrees so be careful to not crash it by mistake.

    Your goal is to save as many ships as you can.

    Some screens

  • Allright. Thanks

  • I've just uploaded a game for Rikoshe Mobile Game Jam. It is a first time I was uploading to Scirra Arcade, ale there are many bugs.

    1. Instructions fiels is required to have at least 30 charactes. I've placed some instructions there but nothing is visible on my game's page.

    2. Any tip button (the orange one next to each field) redirects to an empty page where only title is displayed and not content.

    3. There is a checkbox to accept Terms and Conditions. It's also a link, but after clicking on it it redirects to an empty page as well. So yes I read the TaC (there was only the title) and I accept it

    I've checked that on Chrome and Firefox, both while logged in and not. Same result.

    EDIT: This is how I see it

  • Hmmm... that's actually a good news. Thanks newt!

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  • In the manual states:

    [quote:nhjugv5h]Different browsers use different storages, so data is not shared between different browsers on the same computer - each browser has its own unique storage.

    I think it was unique per game as well before(?). Now I just checked my second game with debug mode and when I lookup the LocalStorage object, it contains data from my other game.

    Is it a bug or should we always give some unique prefix per game? Or is it only an issue on localhost?

  • 1. ok

    2. Click on the Cordova IAP plugin icon. Now check the properties tab. There is "Android application license key" property. You have to paste there your license. You will find it in the GDC.

    3. You cannot test IAP with APK directly from the Intel. You have to publish it first to Google Play, download as tester etc. If you have your app released already to the public and you want to test new features, then put your new APK as Beta/Alpha test APK. Only people from your testing group will get this update.

  • The problem is that Ashley (the one who is building C2) is bussy now with creating Construct 3. He does updates and things around C2 regularly as well, but everybody are waiting for C3 and making new official plugins isn't in the scope at the moment I think.

    However there's a lof of plugins made by experienced guys which don't bring any compatibility issues. Especially such a simple plugins like "move to". If I'm not mistaking Rex did one like that.

    "Move to" was requested several times already, but for now we have to use "move forward" and "move at angle" which is actually enough... just a bit more eventing. Or again... you can use a third party plugin.

    Regarding the "manual path" plugin. I think I saw this once as well. You would have to dig a bit in the forum. But as OTB there is no such thing. Only automatic pathfinding.

  • Without the capx or screenshot it's hard to say.

    1. What are the names of your products? Aren't they any fancy? I mean some special letters? Spaces?

    There was a topic someone struggled with IAP a lot and then it turned out his product name was something fancy and Google couldn't read it. I don't remember the exact rules but to be safe I always use small letters and underscore ("premium_product_1" etc.).

    2. Have you set your Google app licence into Cordova IAP plugin settings?

    3. Are you trying to test the IAP with the APK from Intel XDK directly or from Google Play?

    To test IAP you have to send APK to Google (for alpha testing for instance), then download it as tester and try it out.

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Toby R

Member since 23 Mar, 2015

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