Toby R's Recent Forum Activity

  • Is it possible to generate a redeem code for my item in Scirra Store so I could make a gift for someone? I was sure I saw this option earlier but can't find it now.

  • I think none of us recieved the prize yet. I also wrote an email to Rikoshe about a week ago regarding developers/apps they hire/buy. No reply yet. Looks like Rikoshe is sleeping.

  • First of all you do not go to game development for the money or for the prizes. If this is your (I mean here "someone") main goal then you will be dissapointed very often. Game dev is a hobby on first place. It's a life style. It's something a real game developer can't live without. This market is extremely hard when it comes to money, contests, etc. and everyone who is stepping into this world is aware of it. So quitting game development just because someone didn't manage to win the contest is silly. Every game develpment veteran tells the same story: Your first 10 - 20 games will suck, but do them anyway. So tell your friend to think from a different perspective - he is one game closer to the one which will be a really good one.

    Another thing is that we - as authors - are the worst possible candidates to say if our game is good or bad, or better/worse than the other guy game. We are not looking at the big picture because we put our heart to the one we created. It's our time, our struggle, our child. So it is good that there are judges to do the dirty job for us. No point to disagree with them as it is their contest.

    It would be really awesome if judges could also say few words about each game. Why one was better or worse. What was good in this game and what was bad in the other. As it is a contest where participants are game developers, the feedback is very welcome. Especially the bad one so the developers could understand/learn on their mistakes.

    Last thing to say is regarding the rules.

    Even though my game somehow managed to get into top 10, I am still somehow disapointed and very surprised that Rikoshe did not respect their own rules. This contest was meant to be for fun. No-one dies when lost, no-one get rich when win. Prizes were not high (comparing to recent AirConsole $1500 for instance) so it was mainly for fun, a nice opportunity for all to take a chance, test the skills and have fun. But when the rules are broken by the organizer and he still says "it's ok" then you somehow lose the trust and all fun around it.

    I did not follow exactly, but if some game was submitted after the deadline but still you found it as a very good game. I would more likely expect to annouce it as a Honorable Mention of the contest, but still outside the contest results. I think authors of such games would both appreciate such a special mention and understand that they were simply late so it is fair to not be considered as a contest submitter because of that.

    I am sure that if everyone would have those 4 days more, they would polish their games a bit more or even make a new ones.

    I personally get that feeling like "ahh... ok... orginizer don't strictly respect their own rules so in the next jam I can bend all the rules a bit - it's gonna be fine. I should have made a bloody game as I wanted, why not? If one rule got broken, then the other should be fine as well.".

    * So congratz to all the winners.

    * Sorry for those who didn't make it and really hoped for. Keep it up guys. Remember this contest was just one of many you will participate in your life.

    * Thanks to Rikoshe for the opportunity. I hope to see more jams comming from your side. Just make things right next time as I believe you've recieved some kind of "yellow card" from the community here now both for huge delay with the results and not respecting your own rules.

  • In my case the bottom bar blink was for CW15. With CW16 I have a full screen white blink.

  • Cheers!

    BTW: was much more expecting that Magic Shapes could score some place rather than Blind Ship... That's a surprise!

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  • May I ask where did you get this information from? I see no contest results yet.

  • Ah that's what you mean. So it triggers with SOL. I was sure it triggers each instance separately.

    Thanks a lot blackhornet!

  • I know that Timer is queued - it is good. That's how it should be. But the function which is called by two different timers at the same time, is triggered only once - this is not good. Should be triggered twice.

  • Problem Description

    If a function is called twice in the exact same time (by two Timers for instance), it is executed only once. The second trigger is ignored.

    Expected behaviour would be to queue it somehow and execute function twice since it can behave differently based on parameters etc.

    NOTE: Timers are queued if they trigger at the same time, therefore I assume that not queuing functions is not intended behaviour but a bug.

    Attach a Capx

    https://drive.google.com/file/d/0BwT_0l ... sp=sharing

    Description of Capx

    On start of layout it creates two instances of "Sprite" object which has a Timer behaviour.

    Starts Timer for each sprite (both exactly on 2 seconds, once).

    On Timer: triggeres a function.

    Function simply changes the frame of the sprite.

    Steps to Reproduce Bug

    • Just run the project and wait 2 seconds.

    Observed Result

    Only one sprite instance has frame changed.

    Expected Result

    Both instances should have frame changed.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 10 Pro x64

    Construct 2 Version ID

    v. 227

  • I realized that preloader lacks one important feature - dependency. I've just finished rebuilding MM_preloader.

    There is no more option for sync or async mode. Instead it is possible to add dependency for each entry. For instance you can set dependency for "restore purchases" in a way that it will start preloading when "Store initialization" is done, not earlier.

    You can also give more than one dependency for each entry.

    In result the overall preloading is faster now because all entries starts preloading at the same time, but some of them (those with dependencies) wait until others (ones they depend on) are ready.

    There is also an option to set entry as the last one to be preloaded. Very useful for stabilizer.

    Adding an entry to the preloader is also a bit simplified.

    And here is the log-result of above example

    It is possible to preload any custom feature. Music, data, graphics, ...

  • Can you show any game you made so far?

  • (...) but when you see what's in store, it'll be well worth it, and we're not just talking about the game jam!

    Something interesting in store that everybody will be happy about? Construct 3?

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Toby R

Member since 23 Mar, 2015

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