Toby R's Recent Forum Activity

  • I'm not reporting this as a bug yet as I am not sure about the real reason of it. Just thought maybe someone experienced this already and could explain why this is happening.

    When I run my game with NWjs (no matter if it's preview or exported version, also no matter if it's SDK or normal version of NWjs), the screen flashes from time to time. This does not occur when I preview the game in the browser.

    All I managed to investigate is that it is related to Audio object. When I remove the Audio object, the screen doesn't blink any more. Is it possible that screen blinking/flashing might be caused by many/fast triggered audio sounds?

    Here's the video of the problem. You can already see the quick blink in 2nd second of the video:

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    Ashley is this something known to you?

    PS. I use the newest NWjs version and C2 r234

  • I have also joined few days ago. I must say Tigris created a great community which is growing insanely fast. A lot of very valuable and friendly people who share their knowledge, WIP, already released games, marketing experience and much more. Great job

  • Yes I saw this but I thiught it was fixed, but broken again by mistake, and if Ashley managed to fix it before he might be able to fix it quickly again (as he knows the problem already).

  • Ashley can I ask for any info? Will this be fixed in the near future or I need to find a workaround? I have project blocked cause of this bug, so any info is appreciated.

  • Text Object can look and behave differently on different devices/browsers because it's generated. To keep it consistent you should use SpriteFont object. Actually I don't know any example where you should use a Text object except some debugging. Text object can also affect your project performance.

  • AFAIK PCI Express SSD can be even twice faster than SATA SSD. Haven't had a pleasure to play around with it so I can't confirm it, but if you will, please share your experience .

  • Firewall? Disable your firewall software for a minute and try again.

  • Not sure what you need exactly, but there's a "trick" to pick by "instance name". Basically you add an instance variable (let's call it "instanceName") to your object/family and then you pick by System -> pick by comparison. As a first param you type object.instanceName and in second parameter you type the name of instance (it might be a groupd of course as well). This way you can pick any particular instance of an object or group of instances.

  • I've made some research and asked people on FB. So far the top two titles I found are: N++ with 2360 handmade levels and Candy Crush with over 2590 levels.

    Beating this score would be really hard. It's not our main goal to make it the biggest but a supreme one (in a meaning - it would be awesome to be able to say that). Anyway the research itself is fun

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  • Can I ask for any estimation on this one?

    Thanks

  • I checked your game on Samsung Galaxy S4. It works perfetly fine. I'm afraid there's some problem with Galaxy Tab's, not with your project. A year ago I've relesed a Quiz game (simple static game) to Google Play which in quite short time hit around 10 000 downloads and recieved quite big amount of bad reviews not because the game was bad but because it was either not working at all with certain devices (black screen, flickering screen) or was very laggy (low FPS). I had to disable download possibility for all those deviced to prevent further bad ratings. The list of uncompatibile devices includes the whole Galaxy Tab 3 series. I'm not sure about Galaxy Tab 10, but it looks like it's the same problem.

  • Number of objects does not impact the performance in your case for sure. I have a game where I have high hundreds of objects at one time and the game works with 60FPS on SGS4. I guess your problems is the code or rendering (lots of effects blend modes?). Have you checked in debugger which part of your game is heavy? What consumes the most CPU?

    If you could share the capx, it would be much easier to say what's wrong. But such game should run perfectly fine on average mobile.

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Toby R

Member since 23 Mar, 2015

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