cow_trix's Recent Forum Activity

  • I'm confused what you mean by trigger?

  • simwhi - Thanks! I'd be glad to. As of this moment, the game has reached 966 plays. I have earnt 0.79 USD from that. Not much! <img src="smileys/smiley17.gif" border="0" align="middle" />

    AJTilley - Cool, is it out yet? Link? Yes, I'm trying, but it doesn't work with CocoonJS and is intolerably slow with PhoneGap and AppMobi. Unfortunatly the logic takes a while, because of the way I check the array (using nested loops).

    Noga - Glad you had fun! <img src="smileys/smiley1.gif" border="0" align="middle" />

    naelian - Working on it, I'll let you know <img src="smileys/smiley2.gif" border="0" align="middle" />

  • wow, perfect game, i really like that game, you opened an eye for me on my game :)

    Thanks gokhanscar! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I gotta ask, I was looking on that page and was wondering about the part where you earn money on your game... do you have to pay them each month to earn money? :o BTW LOVE your game!

    Kongregate give you a percentage of their ad revenue. You don't have to pay them, but your game does have to be popular to earn anything. Thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Lol 8 trillion.

    Anyway, nice idea, plays pretty easy.

    Haha, check out what the score is now! Probably didn't think the scoring system through that well. Oh well! Lesson learnt. Thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • <center><img src="http://www.lrtw.net/Games/JewelMiner/KongregateIcon.png" border="0">

    <font size="6">Jewel Miner</font></center>

    Hey guys! Just published my first game to Kongregate. It's a little Bejeweled-derived puzzler. Does anyone know how to get the Kongregate plugin working? Can't seem to submit any statistics.

    Thanks to rexrainbow for the MoveTo plugin, and Ashley and Tom for the amazing Construct 2! <img src="smileys/smiley4.gif" border="0" align="middle">

  • Kickstarter is only open to US residents. I don't believe ol' British Scirra will be able to claim funds from a Kickstarter project. Try Indiegogo if you really want to.

  • <img src="http://www.lrtw.net/Games/RotGF/Screenshots/Banner.jpg" border="0">

    You are Felix, thief extraordinaire. It?s never been about the money ? it?s the thrill of the chase, the Great Game. But this time you?ve gotten yourself in deep. You broke the number one rule of crime ? never get attached.

    This is something I've been working on for a while that I think is just about ready to get some critique on. It's a noir-themed stealth-platformer about a young, fearless thief who gets framed for a murder. Don't want to give too much away about the story - partly because I haven't quite finished writing it yet and anything could change really.

    This game is being developed with the amazing Construct 2 engine. Everything done by myself, utilising public-domain music and sound-effects. Currently the game is going to be released free :handmoneyR: :handthumbsdownL: :noir:, so I'll be posting links to builds you can play every so often.

    <font size="5">Screenshots</font>

    <center>    </center>

    <center>    </center>

    <center><font size="5">Videos</font></center>

    Pre-Alpha Gameplay Clip (No Audio due to Camstudio being silly)

    <center><font size="5">Pre-Alpha Build (In Browser)</font></center>

    <center>It is recommended you use the latest version of Firefox or Chrome to play.</center>

  • - I only used the free version to make that example. As far as I can tell, it doesn't put any restrictions as to usage.

  • Hey gammabeam. Titanium Desktop is built to do this. It's extremely easy to do: I managed to export this fairly complex game in under a minute once I had it all set up:

    dl.dropbox.com/u/1378330/DesktopDemo.zip

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  • This is one of my whackier suggestions, to be sure. However, I think it would vastly improve the flexibility and usabilit of C2 in large-scale projects.

    An "inherited layout" is one that shares the charactaristics of other layouts. I would envision it would work on a "tag" system - that is a layer with the same tag as another would be identical, e.g.

    <img src="http://dl.dropbox.com/u/1378330/c2InheritedExample.png" border="0" />

    This suggestion is to address something I've found when creating a game with many levels. If I make a change to common elements (such as the player's user interface) or introduce a mechanic that require a new object (which then requires a prototype to be present in the level), I must then make that identical change to every layout. This quickly becomes unsustainable when you have 30+ levels, and means I cannot make changes on-the-fly to common elements.

    I understand that this is probably not possible, but I think it would be a valuable feature if it is.

  • Please try and keep this in one thread, Bert.

  • Just for future reference, ranma, what was the issue?

  • dl.dropbox.com/u/1378330/BulletDestroyEg.capx

    Is that what you are trying to do? Works for me. It is usually a big help when you post capx's when asking a question like this.

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cow_trix

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