Zoglu's Recent Forum Activity

  • Hi guys, I've been using C2 for a while and I wanted to show you my current project

    It's a remake of an Android game I made last year, called Pixel Puzzle. The goal is to reproduce images by sliding pixels, just like a 2D Rubik's Cube.

    Now I'm remaking and improving this game in HTML5 You can find the latest version here : http://zoglu.net/pxpz2/ (the interface is quite simplistic for now, but it's playable)

    Current features :

    • Basic gameplay mechanics
    • Easy-to-learn level editor, just draw something, slide some pixels and submit your levels so other people can play them ! It's possible to create some fun levels in about 60 seconds !
    • Share your levels with a link : for instance, clicking http://zoglu.net/pxpz2/lvl-pickaxe will automatically start the "Pickaxe" level, and your browser's URL automatically changes when you enter a level, so you just have to copy/paste its URL to share it

    Planned features :

    • A set of 160+ "official" levels, ordered by difficulty
    • Account system to keep track of your progress, maybe within a Facebook app
    • Level rating
    • More level editor options : grouped pixels, hide level solution

    I'd really like to know if the game is enjoyable, and if it works well on most devices. You can also create some levels and share them if you want !

    Thanks for playing, and feel free to make some constructive criticism

  • I'll try this ! Thanks for your answer.

  • Hello !

    Does anyone know how to disable autocorrect and autocomplete on TextBox?

    I'm trying to make a game where the player has to type words in a TextBox, and iOs keeps suggesting wrong words, and sometimes even replace the player's answers !

    I know it's possible to do this in HTML5 (by adding attributes like autocomplete="off") but I don't see the option for this in Construct 2.

    Or maybe I should add some javascript to the page that runs the game ?

    Any help would be appreciated <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks ! The first high score is already quite hard to beat :p

  • Thanks for playing !

    Yeah, I only gave 13 seconds to play. I just changed it to 20 seconds. But remember you're supposed to use the chain system to freeze the timer !

    I won't make the timer refill for now since it would ask more work to make a longer level etc... but maybe in a future version !

    You're totally right about the chain text too !

    I'm also glad it ran well on an old computer. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello everyone,

    Here's a small prototype I made with Construct 2 : BloXRoX

    <img src="http://zoglu.net/files/images/games/screens/bloxrox2.png" border="0">

    The goal is to destroy as many "Blox" as you can before your time runs out. To do so, just click two identical Blox (shape & color).

    There's also a "chain" system to help players reach higher scores !

    The website also includes a leaderboard. <img src="smileys/smiley1.gif" border="0" align="middle">

    As I said it's just a prototype for now but I might want to add more levels, game modes... and maybe release it as a native app for tablets or PC, or on Kongregate or Scirra Arcade. It all depends on my motivation and on players' feedback <img src="smileys/smiley2.gif" border="0" align="middle">

    Have fun playing BloXRoX ! <img src="smileys/smiley36.gif" border="0" align="middle">

    If there's something I can do to improve the game, please, please tell me !

  • I finally managed to do this by making my very first Construct plugin. Shame I had to make an plugin to do such a simple thing... but making plugins is really simple too !

  • Glad to see you here Magistross !

    That's exactly what I'd like to do. Any ideas? ;)

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  • Yeah, that would be a nice feature, but for now, would there be a workaround?

  • Hi,

    I'm currently making an educational website with HTML5 games, thanks to Construct 2 :)

    Actually all the games I'm making have a lot of events in common : many buttons and objects work the same way, the communication between the games and the website uses the same AJAX requests, etc...

    So I was wondering if there could be an efficient way to share events with different Construct 2 projects. As for now, if I want to change or add an event or an object in all of my games, I'd have to make a lot of copy/paste...

    Is there a more simple and efficient way to share events (or even objects) between multiple projects?

    Thanks for reading, any help will be appreciated :)

  • Hi,

    I'm backing sadjeff here : thanks to joe7's example it's possible to pass data with a button click. But would it be possible to do so when the application loads for instance?

  • Hello everybody,

    As the topic name says : I'd like to know how to get the content of an hidden field in a game. Is there any way to do this in Construct 2?

    Any help would be really appreciated <img src="smileys/smiley1.gif" border="0" align="middle" />

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Zoglu

Member since 13 May, 2009

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