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  • I'm having the same problem. Past week the build on Phonegap was fine. Maybe the AdmobAds plugins is not working anymore.

    I'm getting this error on Phonegap log:

    :compileArmv7ReleaseJavaWithJavac - is not incremental (e.g. outputs have changed, no previous execution, etc.).

    /project/src/com/cranberrygame/cordova/plugin/ad/admob/AdMobOverlap.java:576: error: AdMobOverlap.MyRewardedVideoListener is not abstract and does not override abstract method onRewardedVideoCompleted() in RewardedVideoAdListener

    class MyRewardedVideoListener implements RewardedVideoAdListener {

    the same thing here, i think the problem is from cordova plugins. it not work anymore. i have a project and i build it fine by using cocoon.io but last 3 days it wont build until i remove cordova plugin. and some other cordova plugins work fine in build but crash the app after test it in mobile device. i would like if they made a discount of construct 3 so i can buy it.

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  • androidpro well... I kinda listed it in the post. Those 7 steps are what the plugin does, so you don't need to implement them. But it's useful to be aware of them.

    As a developer you need to:

    1. change your ad technology provider list from default to custom and select a maximum of 12 providers
    2. add a button to your game ( either in settings or the start page ) to show the user consent dialog ( action on the mobile advert plugin )
    3. add you publisher ID and privacy policy URL to your project ( properties of the mobile advert plugin )
    4. decide if you going to offer a paid ad free version of your game

    The second one is important; while the user consent dialog is already shown to the user on first run you are required to allow your users to withdraw or modify their consent at a later date

    I will update the manual with the required information when I can.

    from what i learn in comments this plugin ( mobile advert ) it not exist in construct 2. so for now its impossible to implement gdpr in construct 2 ? and thank you

  • Hey everyone, got an update for you on this.

    I'm sorry for the delay, this has required a bit more work than I expected. We should be publishing a beta release today that includes the user consent dialog. Unfortunately this is only for Android at the moment, I did want to also have an iOS version out today but I've been having trouble getting the iOS SDK to compile.

    As the iOS component is part of the cordova plugin ( construct-mobile-advert ) I can publish new revisions of that outside of the C3 release cycle. Hopefully I will be able to get a working iOS version up over the next few days.

    I feel like I should warn everyone that adverts are now more involved. In Construct you will now have to specify your application ID, publisher ID ( available on your admob settings page and looks like "pub-012134127862" ) as well as the URL to your applications privacy policy. Furthermore you will need to change your ad technology provider list from default to custom and select a maximum of 12 providers ( this is a limitation of the Google consent dialog ).

    Either on your games start page or settings page you need to add a button to display the user consent dialog, as it is a requirement that you allow your users to change or withdraw their consent.

    You can find more information on the following pages:

    Selecting ad technology providers

    Google Mobile Ads Android SDK: Requesting user consent

    When you app is launching the mobile advert plugin will do the following:

    1. Check user consent status

    2. If status is either "PERSONALISED" or "NON_PERSONALISED" enable ads and stop

    3. Check if user is in the EEA

    4. If the user is not in the EEA enable personalised ads and stop

    5. Show the user consent dialog

    6. If the user selects personalised or non personalised enable ads and stop

    7. Otherwise keep ads disabled

    hello and the problem is how to implement this in construct ? and thank you

  • >

    > > try it cordova cli

    > > https://cordova.apache.org/docs/en/latest/guide/cli

    > >

    > how to implement ads in cordova cli ? if you have a turorial to how do that will be very nice and thank you

    >

    - plugin https://github.com/floatinghotpot/cordova-admob-pro or https://github.com/ratson/cordova-plugin-admob-free

    - instal on cordova cli, check Installation references on links.

    ok thank you very much i will try that

  • try it cordova cli

    https://cordova.apache.org/docs/en/latest/guide/cli

    how to implement ads in cordova cli ? if you have a turorial to how do that will be very nice and thank you

  • what about creating a dialog like the one posted by nepeo ? and create a 2 button . one for (yes) the user confirm that we can collecte data by serve relevant ads to him. and the other button (no). if he click yes the user enter in the game normally . if he click no the user redirect to the google privacy policy page then after a 6 to 10 seconds the app close itself . its a good idea? or we must add the google SDK ? and another question . they said that 25/05/2018 the update will take effect . so if we not update our applications . admob maybe will be in dangerous ? also what about people who publish hundreds of applications in many stores and using admob or adsense ? i think its impossible to update all these apps in short time period especially if the developer is individual .

  • any clear answer please friends ? and thank you in advanced

  • Oh, you meant "dictionary" type app, not the Dictionary data object in Construct 2!

    Check out the CSV plugin:

    yeah my friend not the plugin i want to make a dictionary type application. ok i will check it out thank you much appreciate your help

  • This is a very broad question and you didn't provide much information about your game.

    You can keep three copies of each key with language suffix, for example:

    Key="book_en"

    Key="book_fr"

    Key="book_it"

    Or you can store all three values in one key:

    Key="book"

    Data="en:book,fr:livre,it:libro"

    Then you'll need a function that will parse this string and return the right value for each language.

    As for the second question, it's better to use smaller sprites, tiled backgrounds and text objects for text. If you make each page as a big sprite, it will use a lot of memory!

    See this blog post from Scirra:

    https://www.construct.net/au/blogs/cons ... memory-796

    Hello and thank you for your answer i appreciate that. as i said its not a game its a dictionary with 3 languages with some illustrate. that have some feature as i mentioned in my first comment. so i need to know what plugins i need to use and the structure or the plan i must follow to make it. so please if you have any example or a mini capx example would be great.

    and thank you very much for this valuable information about the second question. yeah i will use texts and tiled background and not a big sprite.

  • this is a tutorial made by me to how integrate google admob by using cocoon.io :

    https://www.scirra.com/tutorials/9640/h ... ep-by-step

    you can skip adding admob sdk line code in config.xml ( because it work for me just by adding admob plugin to construct 2 project. ) if you have any question just reply here

  • Hello everyone. please i need to know how to make a trilangue dictionary with construct2 . with some features like instant search, history, word builder and sharing, text to speech, favourites and work offline then save words? and thank you in advanced.

    also i have another question. what the difference between create a book with background text objects, or make background contain already all text and paragraph by photoshop or any other tool. then add it to construct 2 as sprite ?

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androidpro

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