roracle's Recent Forum Activity

  • [quote:f9s3r17t]Game Boy Palette + Bayer dithering

    I just installed bayer dithering fx and the sprites and stuff just need to be gb colors i presume.

  • how do i get this downloaded?

  • Umm, that looks WAY cooler than you're probably thinking. It looks proper, too, like the gravity bubble is warped. I'm unsure how to accomplish what you're asking but I wouldn't change that in the least.

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  • Thank you for the suggestion! I'll try the old tv look to get a feel for it.

  • I would like to apply a curved appearance to my world map in the game I'm working on. It's using tilemaps, is this possible to do only to the tilemaps?

  • yeah, that's an option, but still is not adequate in my opinion.

    In my case, I just added the ability to specify multiple tiles via a string "0,1,2" to a custom Behavior (I created a behavior where I just add stuff that is missing from c2).. So now I can do it in a readable fashion. This should be made available by default though. I submitted the suggestion to their suggestion thing.

    Sorry for my absence. I've been trying to finish getting a Minecraft server up and running.

    I would love to see what you've done with your custom plugin that "adds stuff" that "should be" in C2. There are a number of little things that get me about C2 (nothing off the top of my head since I've been in java land the past few weeks) but it would be interesting to see what you got.

  • Thank you all for the responses, guys. I'm gonna play around with various techniques. Thanks again!

  • Just did some experimentation, no go. If anyone has experience with this, please offer some advice. It would be easier than having a ton of events that all say the same thing except the tile.

  • Is it possible to use a "|" (OR operator) to give optional returns for all these? It would really cut down on some of my events. This could also go for the "&" (AND operator).

    In other words, in the highlighted part in the image below, instead of just looking for tile "13", could I do tile "13|14|15" etc? Does anyone have experience with this? This is using the TileMap object.

  • I would section it off. For starters to test it, I would use some semi-transparent overlays that are invisible in runtime to test out how to do it. I did this a long while back in Multimedia Fusion 2, but that was a long time ago.

    A good practice, however, would be to keep your rooms on an even grid. You want a camera object that NEVER goes outside the DEFINED area your character is in, that way you can get to the side of the "grid space" without the camera going over to another "grid space".

    I'm at work right now, myself, but I'm sure I could get an example of this at some point later on.

  • Thank you very much, I know where to go from here. Thank you

  • I don't know if it's because of a C2 update along the way, but now my player character cannot move at all on the overworld screen. Please someone, help me out! I haven't changed a thing in my code since I got everything working ages ago. Last time I really worked on this project was about three or four months ago, was adding levels. I haven't touched the code because it's always worked, and now when I get to the overworld everything doesn't work anymore!

    (Yes, this is a Zelda 2 clone, and no I do not intend on keeping it as such. It's merely a base engine for a future game, and people are welcome to use the code presented here as a starting point for anything they want to do...provided it actually works lol)

    http://www.mediafire.com/file/t0gl5x4cuqd908i/zelda2upload.capx

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roracle

Member since 30 Apr, 2009

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