konjak's Recent Forum Activity

  • Fantastic work!

  • Cool!

    As long as I can have internal sounds later. I just prefer it.

  • I'm getting a crash/inability to save when I have a sound of any kind in the resources. What confuses me is this though in the changelog:

    "- [FIX] A crash when loading an application which had sound resources (caused verifier to crash, therefore saving crashed too)"

    It seems to be the exact problem but it remains for me in 0.99.3.

  • Continuing on pixels being distorted on objects in the layout editor that Ashley didn't seem to see, here's a good example:

    Layout editor:

    <img src="http://www.konjak.org/layout.png">

    In-game:

    <img src="http://www.konjak.org/ingame.png">

    Obviously "in-game" is the correct look. I'm gonna guess that either there's som issue with zoom not being perfectly 100%, or the new 3D layering doesn't display correctly out of the game.

  • Okay, thanks.

    Now that being able to distort sprites on the Z exists, something like rotating on Z as an action would be nice...

  • How do collisions work with Z-ordering? Do they only collide if on the same Z, or do they always collide while on the same layer?

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  • Great work guys!

    Maybe it was stated and I missed it, but does the Z-ordering make the objects "parallax" according to the scrolling. Like if they're closer they'll pan faster, and the opposite.

  • But it's called "Assembly"... ?

    Assembly is a programming language...

  • I could swear I tried that, but evidently not.

  • This thread title made me think of something:

    Will we ever be able to change the angle of a Bullet-behaviour object other than the actual angle of the object it spawns from? I'm fooling around with the behaviour in non-bullet ways and it would help.

  • It's cosmetic, I will live with stretching for now.

  • I am either asking for a feature or looking for a way how to do this:

    Imagine I am able to stretch a line between A and B and I want this line to have texture; an image. This line can then be angled in all 360�. What would look better is something like the Tiled Backdrop object that can change size of itself but not the image, that also can be at an angle, as stretching the original image of the object can look iffy.

    Is there already a way to do this? If not, it would be neat if you could rotate those backdrop objects (or preferrably but making less sense, let sprites be able to tile so I can still have animation frames, but that's just my own greed).

    Thanks!

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konjak

Member since 15 Mar, 2009

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