nightofgrim's Recent Forum Activity

  • Any chance of this being added in .99 or 1.0?

  • This is my take on the bloom effect. I'm trying to make it look good while keeping the FPS up.

    On my work PC it runs at 35FPS.

  • Someone posted a pic very similar to this in the clickteam forums:

    <img src="http://imgur.com/1KU6.png">

    Then I went to google.

  • I know if I make certain objects/effects invisible the frame rate will stay at a steady 60fps even on the slowest machine I have. So in my case the graphics are the bottle neck.

    I understand the advantages of the timedelta system, but the ability to skip frames as an alternative would still be very nice.

    Thanks for the explanation!

  • Application properties -> Advanced -> Override Time Delta

    And its fixed

    Then the game will run in slowmo

    Everything in my main project is based on the physics.

    Hopefully this will get fixed soon, in the mean time I will have to stick to testing it on a fast enough machine.

    ps

    The jumping beans are awesome

  • You can set a minimum speed to avoid game-breakage.

    But this slows the game down.

    In the past I have used MMF. They have a "machine independent speed" option. This allowed the events to run at a constant speed but the graphics were able to vary. So the Game would always run the same on every PC, just not necessarily look as smooth.

  • I posted the example cap here:

    Summary: The frame rate drastically changes the physics behavior. Things start to look ugly when the frame rate is low.

    Are there any plans to have the code FPS fixed with the graphical end varied and 'v-syncable'?

  • I made this small cap to show that the FPS drastically changes the way the Physics behavior works. Try it with various FPS settings.

    I noticed this when I tried running my main project on an older computer.

  • I just found that I am desperately in need of this.

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  • Thanks

  • The ability to retrieve the supported display resolutions of the computer.

  • When i set the display zoom above 100 it works, but when I set it below it does not. Is this supported?

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nightofgrim

Member since 6 Mar, 2009

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