orcheliya's Recent Forum Activity

  • Thanks.

    But how to rotate the layer? ...

    We all hope that developers add function of rotating Tiled Background in the scene in new versions of Construct...

  • Hi. I try to make isometric game with Construct, but faced with the problem - object "TiledBackground" doesn't rotate in this program. It can be done with conditions, but i can't build levels, because don't see results immediately, in the scene

    Please, say me, whether there is a option, which rotates tiled background in the scene? if not, could you do it?

    In this example you see that I have a wall image. I want to create an object Tiles and be able to rotate it to get this result directly in the scene, but not after running the application.

    <img src="http://www.ii4.ru/images/887477tiled.jpg">

  • http://www.ilmc.pl/shinkan/Construct.rar

    There's a CHM file I start writing few months ago but unfortunettly school/work not helping with finishing it.

    If someone wanna help with that manual just pm me.

    shinkan,

    I've downloaded your help-file, you're doing great work!

    I'd like to help you, but don't know English very well and, of course, i haven't yet learned Construct, its features, etc, to write documentation for it

    And i (we all) hope you'll continue and finish this difficult, but important job, and developers will help you in that.

  • I agree! While programm is not completed and periodically changes, Wiki is a good tempory alternative.

    But in the future, we all would like to see completed program (at least the major part) with full manual.

    I understand that writing help is boring and difficult stuff, but i think it's very important part of success. What is the meaning of helicopter, if nobody knows how to fly? .. If you want to promote your program and make it popular, as soon as there would be stable version, you should seek to make your prog available and understandable as for advanced game developers as beginners. Besides Construct is based on "click & play" system, and to create games is more easily than using engines with difficult scripts.

    If gamecreation and learning the program would be simple and fascinating process, many people will come.. and for this you really need full and well-organized manual. Learning program using tutorials is good, but it's more suitable for advanced users.. for example, to see full process of creation small game. But if you're beginner and even don't know interface, buttons and where everything is..? All we need to learn from the simple to more complex things.

    There're not so many people in our country who can buy expensive programs and engines, so people prefer to learn free soft. There're many free programs and people prefer to learn more "easy to understand" program that has a lot of info, documentation, tutorials, etc.. If it hasn't normal help, people stop learning program and look for another one.

    Your program is very cool, absolutely free and so it has all chances to become very popular (especially during the world crisis )! It is good solution for low-budget game studios and new game developers.

    So... I very much hope that the situation will change with new stable 1.0 version .

  • Hello!

    I've a question for the developers of Construct

    There is only one Wiki help, not full, not completed and not very convenient now.

    Do you plan (and when if it's no seccret

    Because it's difficult to learn new program without full program's guide.. Wiki help is good, but there're many cross-links between articles (easy to confused), inconvenient navigation, it's completely online, etc, so i think many people agree with me that Construct needs full offline manual.

    p.s. sorry for bad english

  • I still have some questions

    For example, i want to make that the sprite moves every 64 pixels (as grid movement but not using this behavior). I set "when press Right arrow key then move 64 pixels at angle 0" - sprite jumps these 64 pixels. Then I add Timedelta and it smoothly moves, but not exactly 64. It moves while i press key, but when i released - it stops in random place.

    How to make that the sprite moves smoothly and on the same number of pixels? Another words - grid movement but without using any behaviors?...

    What do you think?

    p.s. this is my unsuccssesful attempt - http://willhostforfood.com/access.php?fileid=64568

    p.p.s sorry for my bad english

  • Thanks to all for help !

    Timedelta works properly. I've set both acceleration and speed of object's movement and I'm satisfied with the result

    About behaviours - I use it sometimes, but there're situations when better to make it yourself than use pre-written behaviour.

  • When I set condition "Move at angle", for example, or "Rotate at angle", the object quickly jumps to point. But I want it moves smoothly to see his movement.

    How to make that? How to set his speed (i suppose) WITHOUT using any behaviour?!

    Thanks!

  • Hi!

    Please, tell me how to make that one object in a collision with another moves it?

    When I set condition "Collision with another object" and action "Move at angle", object "jumps" over some pixels.. But I want to move an object smoothly, i.e. main sprite walks, collides with the box and begin to move it. When sprite stops, then the box stops.

    Thanks!

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  • deadeye,

    hi

    I've found my mistake with your help.. Now the game works properly!

    Thank You very much!!!

  • Barri167

    oh! yes

    this is cap file, as example - http://www.mediafire.com/?tj3oqtbjg3n

  • I have a question about ladders in the game.

    I've set all same conditions and actions as Platform School Tutorial. But there is a problem - when the Player on the Ladder, his animation always paused! Even I press "down" and "up" keys - climbing animation doesn't work. But! If I press "left/right" controls - his climbing animation begin to work.. As I press "up", it's on pause. What is it?

    I've checked all conditions twice, but can't find the problem.

    What do you think?

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orcheliya

Member since 3 Mar, 2009

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