My sprite has 6 animations with a total of 76*2 frames. So that's a total of 152 different images.
Now , does construct load them all into memory at runtime ? If so , can we load them on call only ?
I only ask because adding any new moves to the character results in the temp.exe crashing. Even if I delete the last animation I made , the temp crashes and I need to quit construct, load up a backup and start again ...