SkorpioN's Recent Forum Activity

  • My sprite has 6 animations with a total of 76*2 frames. So that's a total of 152 different images.

    Now , does construct load them all into memory at runtime ? If so , can we load them on call only ?

    I only ask because adding any new moves to the character results in the temp.exe crashing. Even if I delete the last animation I made , the temp crashes and I need to quit construct, load up a backup and start again ...

  • I can't understand the Time Delta thing. I have multiple framed sprites , with 7 to 10 moves each. These are of varying speeds. Can I set them all to one speed and control the char's speed with just time delta ?

  • Awright... by the time I reach the stage for detecting collisions though , I guess Construct will have that feature. But it'll work for now. All I have to do is set animations to the "dummy" alongwith the character.

  • Okay , so ... any other way to help the samurai to cut his enemies ?

    I was thinking of using "is overlapping" as it would be the fastest check.

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  • Now I've made my assets , and moving to construct-ing . Before I go further , how do I make collision masks for my character ? That button in the sprite editor doesn't seem to do anything.

  • How do I rename the event sheet ?

  • I mean I appreciate the efforts to make this more an' more stable as we go along. ... err ...98.8 is the latest , ain't it ? ( runs off and checks updates. )

    Well , the game I was making was getting to be too unstable, and messed up. I decided to start afresh with optimised events and sprites. I still have the resource ...eh ..err (runs off again...)

  • First , lemme say "great work so far till 98.8 !" I shall now have to redo all the work I had done for my samurai game. It wasn't stable anyway.

    Now , can anyone please explain how the timeline object works ? Thanks .

  • After adding some major animations , I saved the app so far ( thank God !) and then on a new layer added a light. When I ran the layout , the runtime crashed. Without the light , it's ok.

    <img src="http://img19.imageshack.us/img19/7641/screensnap01.jpg">

    By dokterr at 2009-02-24

  • [quote:2p7b5kix]How big is your video card?

    I think some 10 inches by 6 inches or so ... just kidding . It's a 9600 GT.

    Intel QX6600 2.4

    Nforce 7 series Mainboard

    4 GB DDR 2 mem.

    Geforce 9600GT[512mbvram]

  • I made 5 moves so far for the main character. Whenever I add a sixth animation(they all have 5-6 frames each), the game stops running. I can't even use debug on it. Does it load all frames into memory or what ?

  • What's the difference between "key pressed" and "Key is Down" ?

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SkorpioN

Member since 19 Feb, 2009

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