mumu64's Recent Forum Activity

  • I can't get it working.

    I am spawning the 1-pixel-horizontal-slightly-smaller-than-3-blocks-wide over (centered) the block, everytime the block gets created and falls down. (the 1-pixel-sprite follows the block, is attached to it, by an event)

    I don't know what I should do with a hotspot.

    I created 3 imageboxes, so that I could perhaps let it detect if the 3 Imageboxes were overlapped, but I could find no such option for imageboxes.

    So I am currently not using Imageboxes.

    It only detects: block overlaps the 1-pixel-sprite.

    This happens every spawning, so that's useless.

    A sollution would be: if the 1-pixel-sprite is completely overlapped from left x to right x: start action.

    I wouldn't know how to do this.

    (or if I could somehow ("pick closest-condition" perhaps?) let blocks detect if another object is near them, on the x-axis)

    What do you think I am doing wrong, or in what direction should I look for?

  • Thanks, I will try to see if I get that working.

  • hi,

    I have no idea how to solve the following after searching the wiki and a search on "3 in a row" on this forum:

    I would like to detect 3 (or more) in a row, with a falling-blocks game.

    How the game looks likes/works:

    • 1 type of square blocks fall down (like tetris), creating different instances from 1 sprite object.
    • they detect the ground and eachother by using "collision".
    • after collision blocks stack up.
    • if they are next to eachother, I would like them to detect if it is 3 in a row, only horizontal.
    • I didn't use the grid-option.
    • blocks fall down from a chosen x-point at the top of the screen.

    I have tried "compare x-value", but perhaps I didn't do it correctly.

    In what direction do you think I must look?

    I think if only 1 sprite object can detect if another sprite object is next to it, I can continue.

    Or perhaps if I know how to compare x-value of an instance of a sprite-object (instead of standard sprite object).

    I've tried 1.5 hours only not to post this question in the forum and find it out myself, but I ended up with choosing between breaking my keyboard or posting this question.

    I chose the first option.

    Then posted the question.

  • Or leave random the way it is and explain in the program (by extra info, displayed when clicked on it, for example) that it starts at 0.

    (and perhaps redirect to the wiki to explain and give examples why)

    Either way I personally don't mind random starting at 0 or 1, at this moment.

    Scirra's new slogan will be: Random starts at 0, deal with it.

  • Thanks for tip

  • Why would they?

    Nintendo could say: the wii-mote and its technology (as a whole) is ours and ours only to use!

  • ripped sprites: http://tsgk.captainn.net/index.php?p=su ... t=sy&t2=ga

    Video "How to make sprite characters in 8-bits":

  • Interesting development.

    Nintendo doe$n't mind?

  • Oh no the horrors of wheel chair basket ball!!!!!!!!!!!

    I have in fact played it. I also still have the file but I think only Deadeye should be able to distribute this monstrosity.

    This is how world of warcraft became popular...

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  • That's quality text !

    I like

    trevor

    BAM!

  • They just added this condition to families, why don't you try that?

    Just add all the different objects to the same family.

    Thanks for the tip, I'm using the family object, which contains the objects I want to choose from.

    Family is useful.

  • Thanks, I will try to get it work.

    I have about 5 sprite-tetris-blocks which I will try to show randomly with your information.

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mumu64

Member since 8 Feb, 2009

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