mumu64's Recent Forum Activity

  • This post confuses me

  • It looks like the jank comes from a "Create object" action. My best guess is that you are creating an object that is not already placed on the layout, so does not have textures pre-loaded when the layout starts. This means when you create it, the engine is forced to load its WebGL textures on-demand the moment it is created, which is very expensive and can definitely cause jank. This is why you should take advantage of layout-by-layout texture loading, which uses the fact an object is initially placed on a layout as a signal to pre-load it. (You can destroy it on start of layout if it doesn't need to be there initially, but must be placed on the layout for Construct to pre-load it.)

    I do not know if I am going off topic here, but is this advice a general advice to follow on medium to big projects?

    Right now I put almost all images in 1 layout.

  • hello KSLR,

    If you run in to a bug or issue in Construct 3, please follow the guidelines and post it to the GitHub issue tracker here:

    https://github.com/Scirra/Construct-3-bugs/issues

  • hello,

    Here are some sites I have used to find music for my games:

    http://dig.ccmixter.org/

    http://freemusicarchive.org/

    http://incompetech.com/music/

    https://audioluck.com/free.html

    And of course: http://soundimage.org/ from Construct colleague Eric Matyas.

    For these links apply:

    Free to download.

    Can be used in commercial projects.

    Credit when you use a song.

    For fun:

    These 2 websites have tracks that are algorithmically generated.

    http://computoser.com/

    http://www.fakemusicgenerator.com/

  • Thank you for explaining some of the reasons.

  • hello C3 colleagues,

    What is the reason why some people want a desktop version instead of a browser version?

  • Too bad the folks at Scirra weren't more helpful, but hopefully this forum post will be a good reference in the future...

    Ashley and Nepeo both spent time to reply on your posts and give suggestions. To me that is quite helpful.

    Anyway, thanks for letting us know it works now.

  • hello,

    I thought, before submitting a feature request (https://construct3.ideas.aha.io), I will ask here first.

    Would it be useful to have a functionality in C3 that checks (for example when exporting) if a sprite is in use by an event?

    I am sometimes messy and notice unused global variables and sprites.

    But projects usually have sprites that are not used in events, so the result will not be waterproof.

    This feature could be a possible checklist, but I do not know if the checklist will be readable with large projects.

    What is your opinion?

  • From a quick look I can tell you the array editor zero thing was definitely a bug, I've fixed it for r76.

    Great service

  • I also would like to know experiences

  • Do you mean in the editor?

    I use folders to organize objects, so I usually do not have to search that long for an object.

    Also, if you select the project window, you can press the first letter(s) of your object on your keyboard and it jumps to that object.

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  • [quote:22lhck9s]hello WackyToaster, go to Settings, Save & Backup and remove the option "Periodically back up active project", I think. (when on the train)

    Well, I don´t think disabling autosave/backup is the preferred option here. I mean I could just switch it to local backup I guess. I´d still rather not have to meddle with the settings in this case though.

    I do not disagree on both points with you.

    I think bug and request reports must be made if you want to see changes, though.

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mumu64

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