lucid's Recent Forum Activity

  • Please send me or link me to a c3proj with non-displaying objects. Here or at lucidsim@brashmonkey.com

  • luckyrawatlucky

    XpMonster

    7-30-2019

    • Fixed a bug where overriding animations would cause the project to freeze
    • Fixed version number
  • Mikal

    lucid thanks for the note on AssetManager SDK, was waiting for the fix before I moved my project over which has also uses that API. Also thanks for all the work on the plugin from an active C3 / Spriter user.

    No problem, but after I saw your message I realized I had a typo. It needs to be changed to GetProjectUrl.(I had previously put AddProjectUrl for some reason)

    Cheers!

  • Rable luckyrawatlucky

    6-12-2019

    • Fixed a compatability issue with C3 version 153

    On a side note, for anyone dealing with these v153 issues with other plugins, or with your own plugin, any 'LoadProjectFileUrl' needs to be changed to 'GetProjectFileUrl'. Ashley said he's re-added LoadProjectFileUrl to the next version to maintain legacy compatibility.

  • Yeah not sure what's going on. I guess I would make sure it's not marked as beta maybe? In the past when I've had issues I usually just delete the version and reupload it as a new version.

    Also, everyone, Ashley responded with a potential fix for it to work with the new c3 beta, but I probably won't be able to get to it for a couple of days.

  • luckyrawatlucky - Aside from just creating a new version with a new version name upon upload I also edit the addon.json with the new version name. Other than that, I just upload them and they automatically appear in order.

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  • luckyrawatlucky Rable - I checked out the issue. There were changes made and methods removed from AssetManager. As far as I can tell documentation hasn't been updated. I asked Ashley what I could use to replace the previous commands.

    More importantly, I don't think the issues with this build are exclusive to the plugin. If you check the comment section of the new release there are multiple people experiencing issues with projects not working.

  • thanks captainsteff and XpMonster - glad to have finally gotten a chance to catch up on things

  • XpMonster:

    6-8-2019_2

    • Fixed a bug where animation playback for paused entities wouldn't automatically resume with Set Animation action
  • XpMonster - please link a simple cap that demonstrates this. I tried with both separate images and self-drawing, and I can't reproduce the issue.

  • Thank you for a fix. It seems to be working perfectly in Construct 2 runtime, but in Construct 3 runtime plugin behaves weird and whole game is lagging for no reason as I tried toggling off events. I tried removing Spriter from family, but nothing changed.

    Tested in the same example I've sent before Download

    6-8-2019

    • Fixed a bug where the plugin would continue to attempt to load the scon file while the first attempt was still running, causing poor performance and high ram usage.
  • luckyrawatlucky

    6-2-2019_2

    • Fixed a bug where pausing an animation upon creation for the first instance of an scml object wouldn't take effect
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lucid

Member since 16 Jan, 2009

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