if I add up the size on disk of every png file I use as a sprite, and I have no effects at all, no canvases, etc. just sprites, is that around how much vram I'll be using, or does it have to convert it at runtime to some other form that takes up more ram. Also, do effects eat up alot of vram? layers? I'm getting ready to move from the experimental phase to creating my first level. Some of the graphical elements will take alot of time to create. I'm planning on having smooth frame by frame animations, and high res textures. Before going through some of the trouble of creating these, I want to have at least a general idea of my limitations