lucid's Recent Forum Activity

  • i thought ini's were viewable in a txt editor.

    i'm not sure about the binary object

    it has a little bit of a learning curve, but the 's' plugin let's you store any type of data, and saving it to an encrypted file is just one action.

  • Hey again everyone. Thank you everyone who's been testing and giving feedback.

    I have to wake up in 3 hours, so I'll keep this brief.

    The main reason (from what I can gather) that python is "broken" is because it doesn't work with the picking system. Anything you do to an object is done to the first instance of that object type, regardless of what object or objects are picked. So, basically, picking doesn't work. And picking is central to what makes construct awesome.

    I'll go into greater detail tomorrow. But for now, yes, there are new functions in 's' that "fix" python. And it will now be usable with the SOL picking system.

    Stay tuned!

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  • :: No rendering to texture

    :: No full-screen post processing effects

    :: No real-time shadows

    osh garnet

    I'll read more on this later.

    but how does this work, do you make the entire game with a scripting language, or does it interface with other languages, like c++?

  • wow I heard about construct the exact same way.

    so does this mean your avatar isn't a photograph?

  • just an experiment with some of the math stuff that's coming in the next version of 's'

    drag and drop ship parts

    hold right mouse button to drive the ship

    8 events(not including subevents)

    with loading and saving it'd be 12 events.

    http://dl.getdropbox.com/u/1013446/s/shipbuilder.exe

    <img src="http://dl.getdropbox.com/u/1013446/s/shipbuilder.PNG">

    <img src="http://dl.getdropbox.com/u/1013446/s/ship2.PNG">

    <img src="http://dl.getdropbox.com/u/1013446/s/ship3.PNG">

    <img src="http://dl.getdropbox.com/u/1013446/s/ship4.PNG">

  • I have no way of knowing if this is the problem

    just an idea to try

    but for those having the problem

    see in your graphics card settings if it's overwriting the application settings for anisotropic filtering

  • here's how you do it.

    http://dl.getdropbox.com/u/1013446/s/hellodrag.cap

    I know it crude, and it lags slightly behind.

    but it works

    the lagging thing won't happen with the next thing. I might be able to unlag this one as well

    it could take a little time though

    I'm really deep into some s stuff at the moment

  • i can't find it

    info.h, and info.w are for the current height width

    how about the original sprites height, and width

  • wow

    I can't believe I forgot the Set Position action

    for now you can Attach to Object, and then move the object

  • I don't think it's possible to do the snes type deal without changing alot under the hood.

    construct uses pngs, which I believe store numerical values for red,green,blue, and alpha components to each pixel

    I think the older image formats that make palette swapping easy store numbers which represent the index of a color on a limited palette. Then you can change the palette colors to change the sprite.

  • I have an old cap that does what you're saying

    drag and drop either box

    hold right mouse button to rotate:

    http://dl.getdropbox.com/u/1013446/angular.cap

    coincidentally, I'm in the middle of adding math expressions and array actions to automate this in 's'

  • ok, I got home

    it definitely works with the new version, I'll update the links

    http://dl.getdropbox.com/u/1013446/s/s2.rar

    (for anyone just getting here, the new tutorial is on the previous page)

    UPDATE:: if you downloaded this earlier than 8:45 pm est, then it's not up to date. I uploaded the wrong version. please redownload

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lucid

Member since 16 Jan, 2009

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