lucid's Recent Forum Activity

  • yeah, I'm using c09x for a major project now. it's still very usable and very powerful.

    also, the help/tech support forum is very helpful

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  • thanks for the endorsement pixel. for a while there, no one was using 's' at all, and I thought it was just too weird to be learnable, and I just knew how to do it, because I had made it.

    krush, I have almost no plugins I can confidently claim this for, except 's'. it is very stable, I use it in almost every project I make for the the advanced picking features.

    It is easy to make it crash, but it's almost always an error like pixel said, where you misspell the name of one of your arrays, or otherwise mess up an 's' command. I warn you though, it's got a learning curve. It changes what's possible to do in construct, the same abilities you have with the c++ sdk as far as object manipulation, so in order to make that work within the confines of a program that wasn't made to work that way, it has to be a little weird. But I've used it in large caps where it used 's' stuff 1000's of times per tick, with zero stability issues.

    one of the few things I still have the source code to, also.

    one last thing, there is a little known feature that can help you along your way is the debugging features. in start of layout set the debugging output file, and for many crashes it will popup a text file telling you what you did wrong.

  • 440 or 480?

    crosshair.y=lerp(440,240,(3dbox.pitch+24)/48)

  • make sure you've added a Text Object to the layout

    on the event sheet, use the Set Text action of the Text Object

    for global variables:

    Set Text:

    Global('VariableName')

    or for private variables:

    Set Text:

    MySprite('VariableName')

  • here are the links to what you need to open this.

    if you can draw a diagram of how the different values interact, like explaining the function of each of the sphere equations and what events use which, and why, I might be able to help. I've made 3d spheres and such in construct before. quazi's done much more 3d stuff. It all makes sense when you're the one doing it, but , for me at least, without having freshly been working on sphere math, deciphering this over a large cap would be tedious, especially not knowing which part is an error.

    An explanation of the math you're using, from which frame of reference would be helpful. for instance, is there a fake camera running through private variables and events, if so, how does it interact with the magiccam. why -270. If you're using sphere math, a basic diagram showing construct properties and variables as they correspond to the terms in the equations, especially the ones dealing with normals or surface angles, since I believe that's where the problem is. Without some basic information, it would be a bit of a project just to figure out what's going on.

  • <img src="http://dl.dropbox.com/u/1013446/ships.png">

  • Hurray for letting down people who trusted you to deliver!!

    no seriously, it makes me feel better about all the plugins and stuff I thought I'd finish!

  • yeah post cap, can't tell from that

  • I believe if you have unmovable set in those platforms it shouldn't be a big performance hit

  • Spore

  • I think it's in everyone's best interest Construct do really well financially.

    If the devs could work fulltime, after 2.0, who knows where construct could go? perhaps a new type of sdk could be made to alter the edittime. In time, they can expand and experiment.

    But for now, I think giving away all of the program code is a very bad idea. They need to put all their eggs in one basket, so it makes sense to err on the side of caution. Let's just give it time. Let it get off the ground, then we can worry about expanding the extensibility. In my opinion, keeping in the spirit of open source is not worth the risk of possibly missing the opportunity to make Construct 2 a fulltime job, for either the developers or the community.

  • well yeah, that's part of making enough money to do it right

    working fulltime on c2 would make things like a full documentation much more within the realm of possibility

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lucid

Member since 16 Jan, 2009

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