MysticTrunks's Recent Forum Activity

  • Construct may be free, but it's also already better than agm, since agm is limited and can't do much and isn't cross platform(genre)

    I think Construct is fine being free, free isn't bad. But I would love to have python working though, also you can't compare agm to construct, period.

  • I'm making an RPG.<img src="http://www.refractivegames.com/battle_files/screen3.png">

    Here's the teaser: http://vimeo.com/3607637

    Wow, that's actually pretty cool. Not flashy like the other screens, but because you have a functional party system.

    May I ask if you have it so it can add, and remove party members?

    Good Luck on your project!

  • I'm really curious how Construct would handle parties.

    For example.

    variables: name, hp, maxhp, sp, maxsp, xp, slot; // note I'm just using programming for examples, not construct or actual python coding.

    Now, when a game starts you see a few splash screens, then your title, you go through an introduction blah blah blah, etc. By the time it's all over, you should have 1 player to walk around with.

    I'm just wondering how you would setup a database for players and able to remove them, then add them at any point in your game, with constructs default coding.

  • Could you elaborate some more? I'm kinda like "Huh...." right now.

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  • I'm OKAY with python, but since I'm working on a A-RPG I require a dialog box. But since it will be most likely used in every layout(MAP) would python be an answer?

    And would the easiest way of creating a D.Box just to make the D.Box appear first then show dialog?

    like

    define TextBox(txt) 
    txtbox_show = false;
    txtbox_view = 60;
    txtbox_wait ++
    txt = '';
    if txtbox_wait >= txtbox_view && txtbox_show=false
            txtbox_show = true
    if txtbox_show = true
       print txt
    [/code:2wening2]
    
    So like in game you'd write TextBox("Text here"); 
    While I'm sure the code works in some sense, it would be nice if I knew that python was the answer to a rpg dialog function. Also, rpgs have color tags. so like TextBox("Hey, my name is jirishi")
    
    Thanks.
  • This is awesome! By any chance would this support the classic controller that connects to the wiimote? I'd really like to use that as the controls for my game.

  • This sounds like a good project . I'd be willing to give a little help perhaps, if you post some samples of your work.

    I'm just starting an engine right now. Any help with the "Textbox" area would be nice.

    Hero_Bash: I'm from GW, RPG Revolution, and many other forums.

    Edit: I did start a sprite over the weekend, woulda finished but right/idle sprites really are the hardest to the sprite itself. I've never had actual problems with animating them.

    <img src="http://i43.tinypic.com/2nhj3ax.png">

    The resolution is pretty much standard 320X240.

  • Instead of doing things the ol way, is there a way to use spritesheets? And if my assumptions are correct would it require python?

    Here's an example spritesheet that I wish to use.

    <img src="http://i40.tinypic.com/2wq7vja.png">

  • I meant to say layouts, got excited a bit there.

  • I Heard about it on a forum, but there was no links. So I searched Google for about an hour, this was probably when Construct was not so easy to find.

  • OH, I didn't know you could have unlimited tiles.

    Also remember, I joined ages ago when Construct was still being discovered.

  • Features:

    • An advanced action battle system, similar to seiken densetsu and the legend of zelda.
    • Dynamic Menu System
    • Combo system
    • Dodge enemies attacks depending on your speed
    • Beam struggles(as the famous Super Saiya-Jin Son Gohan Vs Perfect Cell)

    Playable Characters:

    • Son Goku
    • Kuririn
    • Yamucha
    • Teinshinhan
    • Bulma(During Cutscenes)
    • Chaoutzu

    Mapping Features:

    • Realistic sounds, birds chirping, the water, wind, etc. Depends on the environment.
    • Lighting/Shadow Effects
    • Particle effects for smoke, snow, rain, etc.
    • Animals walking around. It's not realistic for them not to be, it's just plain otherwise.

    ================================================================================

    What I need help with, with the game.

    • Programming
    • Pixel Artists
    • Level Designers
    • Composers

    I myself am a very good Pixel-Artist, it's actually my specialty.

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MysticTrunks

Member since 16 Dec, 2008

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