Candescence's Recent Forum Activity

  • Maybe it would be a better idea to set the controls to WASD. It's less awkward for me, since I use a laptop, and it won't cause problems related to the page itself.

    Edit: Also, I can't open the cap in R27, it, for some reason, is complaining that AbsoluteX is not an expression of the Mouse object.

  • > I can't vote for some stupid reason, so, yeah, Win7/Vista user here.

    >

    It's because you're using the Czar Green theme. It's an old theme that is incompatible with the current version of phpBB on the forum. If you want to vote and have the quick reply box and all those other fancy features you need to switch your theme to Saphic.

    ... Well, I'll be damned. I switched themes, and I just voted. Whew.

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  • I KNEW I was forgetting something. Can't forget sound.

  • I can't vote for some stupid reason, so, yeah, Win7/Vista user here.

  • Yeah, my personal list would be:

    • Private Variables
    • Image Editor
    • Animations
    • Arrays (and if possible, a visual array editor)
    • Custom Movement Behaviour (it can basically do a whole bunch of other possible behaviours easily with a little work, it's INCREDIBLY versatile, a good start for starting off with behaviours.)
  • [quote:24828qb8]It's unlikely there will be shaders in the HTML5 canvas. However, further down the road, WebGL may become part of HTML5 - it's essentially OpenGL running in a browser - and that could support shaders. However, WebGL needs to be supported by Microsoft's Internet Explorer to be a viable platform, and it's not clear Microsoft will ever support it. So while a WebGL exporter would be a really interesting project, it's not worth the risk of spending time on it until Microsoft come up with an implementation - and even if they did, it wouldn't be surprising if it was some incompatible "WebDirectX" system, which would complicate the exporter! Anyways, Canvas is the one with universal upcoming support at the moment, which is why the HTML5 exports to that.

    Ugh. UGH. I would give Microsoft the middle finger if they try any sort of crap like that, I swear. And yet, they're stupid enough to try something like that even though WebGL is already there.

  • [quote:fasncx4b]Seeing as it's the primary focus as an export, I think it's fair to be concerned about it. The speed is not there, even if it runs "perfectly fine" for you. Web browsers just aren't a great platform for retail games, unless your focus is the casual market.

    Well, it could be worse. It could be like GMK where the exe refuses to work on certain computers, period. Or, at least that's what I've heard.

    Really, I understand the concerns being raised here, but there's a reason why the Modular Export feature is there. If people want a Windows EXE export, there will be one sooner or later, before or after such a thing actually becomes viable.

  • For those who are complaining about the choice of export, HTML5 is an excellent multiplatform starting point, considering the state of C2 as of now. Having other export modules will obviously be necessary as C2 becomes more and more functional, but right now, C2 is hardly in any state to actually make anything more than demoes and whatnot.

    Scirra-developed or not, there WILL be a Windows EXE export module, and lots more. Right now, it just isn't needed.

    Also, for the record, I've got the latest version of Chrome and my framerate is perfectly fine.

  • A quick question: is it possible to set it up so that when you choose Run Layout, it opens the layout in Firefox or Chrome, as opposed to IE?

    It's basically based on your default browser, I believe, which in this case is Chrome for me.

  • Okay, I knew you guys were gonna use OpenGL, but HTML5 and a modular export system?! All these new features and improvements are fantastic, despite C2 being basically primitive right now. I can't wait for more!

  • DAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMNNNNN.

    Sweet interface, and despite the limitations so far, the potential is amazing. Though, strangely enough, the program crashes when I close it after opening a .capx file... Which doesn't really affect anything since I closed it anyway, but it's weird.

  • Holy cow, it amazes much how much people can achieve with such severe limitations. This is one of the things I love about this community, really.

    God knows what we'll be capable of when we actually get variables.

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Candescence

Member since 6 Dec, 2008

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