imagepointX=(random(6)), and imagepointY=(random(6)) doesn't work. That can be two different numbers.
Ok, you should select a random image point to use first, then use that value for both the x, and y.
Maybe try setting the frame, then moving to position.
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Needs some antialiasing.
Im thinking you could maybe do the same thing with tiled background and a blend mode on a layer.
Well that would depend on the shuffle method, there's many ways to do that not just on the computer.
I think most of the time you don't even see the faces during a regular shuffle anyway.
The method I see most often is a spline moving the cards around from on spot to another.
construct.net/en/make-games/addons/198/spline-movement
Then for the shuffle you can just populate an array and match the card index.
construct.net/en/make-games/addons/187/smart-random
Game portals embed games into web pages using iframes.
That's how they can show ads along with the game.
You want https, not unsecured http.
I just checked on Ios 9.7, and its working with http, so it's likely that the iframe is the issue.
I would have it sample the current orientation, then if the touch accelerometer values change on at least two axis you can consider that the start of a shake.
Geolocation probably requires https.
Accelerometer may not.
Layer properties: "Use render cells" "Yes"
Cool, hope it all goes well.
Member since 12 Nov, 2008